New Enemies (Patreon)
Content
First up on the agenda for this week is cleaning up the optional Sewers dungeon. I started by adding 2 more unique enemies to go alongside the Plague Rat. We now also have the Plague Roach and the Plague Slime. The sewers will be your real introduction to poison.
I've already got placeholders for these working in game, though balancing and overworld sprites will come later.
Hoping to spend the next few days working out the mechanics of the location itself, and setting up the puzzles I have in mind. I've got the core mechanic working already so it's just a matter of figuring out how to code the related puzzles and then updating the actual maps.
Chapter 6 is rare in that introduces 2 full dungeons for the player to explore, so it's going to take a little longer to finalize than the chapters set beyond it. I'm hopeful that I can still get Early Access Wave 2 with the entirety of Chapter 6 out before the years end though. But I suppose that will depend on how exhausting work and the holidays are during this time of year.