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Spent today trying to get as much progress done on the Sewers dungeon as possible. Still messing about with different fog effects and some of the mechanics aren't fully featured. But for the most part this level is basically done. Enemies have sprites and battle artworks ready to go, along with a brand new BG for the battle screen. All of the maps are laid out with full lighting and they all function.

There's just two mechanics that I need to code in before this one is 100% finished. Sadly that wont be enough to push out Early Access Wave 2 however. As chapter 6 uniquely features 2 different dungeons. So next up I'll be updating the Crow's Nest. I don't expect that one to be as robust as this, since I won't be learning to code entirely new mechanics from scratch like I had to here with the boxes you can turn into bridges. But I do want to add in a variety of traps that the player will have to navigate and probably expand the dungeon a bit since it's still more or less the way it was WAAAAAAAAAAY back before the art style shift. It's the last old dungeon that has survived. Chapters 7+ all had their dungeons created this year and so future chapters are expected to be produced at a much quicker pace.

But yeah, that's about all I have to share today, I think. I did draw some nsfw sketches that I posted on the discord so I might post those here as well later. But for now, I'm gonna go take a break. Holidays are quickly approaching so if I don't have time to post until then, merry christmas to those that celebrate!

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