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Content

- Building Advancements no longer granted automatically upon entering the building, players now required to use Building Catalog (New Item) to right click on the building based on their chunk position to register the building.

- Armor damage durability is now capped at 2.5% of the max durability, meaning player can no longer get the armor destroyed in one shot if the enemy damage is high enough.

- Bawnorton added override for all vehicle stats.

- Improves all IV vehicles wheel climbing height.

- Improves all IV aircraft fuel consumptions.

- All IV guns should be functioning at proper damage now based on bullet type.

- Buffed all the IV vehicle guns damage and health by 2x.

- Tweaked several car engine size so they won't get stuck easily.

- Temporary disabled spider shooting webs as it causes crashes.

- Removed netherite backpack generation as it's buggy.

- Bogdan fixed apocalypsenow containers transfer keybind not working.

- Fixed immersive aircraft solid fuel not working.

- Fixed security craft blocks cause crash when holding on hand.

- Fixed the building advancement sometimes not granted issue due to the new change on building advancement.

- Fixed Immersive Fixes import failure due to author removed the mod.

- Fixed immersive vehicle missing correct recipe.

INSTALLATION

- If you're playing on an Apple device (Mac) or your OpenGL version is lower than 4.6, please remove the following mod: acceleratedrendering-1.0.9-1.20.1-alpha-SNAPSHOT+c6db09d.jar, otherwise you may crash during bootup.

- The zip file provided complies with the official Curseforge profile format, which includes proper attribution and credit to all mod authors. As such, please use a compatible launcher like Curseforge or Prism to import it. DO NOT download versions of the modpack found outside Patreon, as not only will mod authors be deprived of their income from mod downloads, but there also may be potentially malicious .jar files present that are not approved by Curseforge.

- To install the modpack, head to the Curseforge launcher > Import > Import Profile.zip. You may also attempt to load it with any other modpack launcher of your choice, but be aware this has not been tested with other launchers.

- Pirated launchers are not supported.

- Please do not attempt to modify or update any of the mods on your own.

- Do not share the builds to the public, as they're not stable and do not result in the final product! Anyone caught in violation of these rules WILL BE BANNED WITHOUT NEGOTIATION. If necessary, up to and including revoking Patreon/Afdian/Boosty membership of the offending members. We reserve the right to refuse to accept donation, if it means protecting the rights of members who have supported us along the way.

Files

Comments

AzTimo

neat🔥

Mauricio Amaro-Barnard

They just keep pumping out updates, truly the best mod pack to ever grace CurseForge 💯🔥

Ezequiel Yrala

How can I play on a server? Do I just have to download that file and play on it? Does it work for offline play?

SlyVesta

Im alittle slow but how would I update through CurseForge with the same world from the files i have to download here

Akluma

I just spend like 8h updating my custom version of 5.10 and server. It was worth the 5$ and time spend lol.

Ezequiel Yrala

tienes que importar en nuevo perfil el archivo este y pasar tu mundo anterior a este nuevo perfil. esta en el archivo "saves"

emanuel francois

Is there an estimated date on when 6.0.0 is gonna release?

Simon Potapov

Where should I report bugs/ write suggestions about this last v5.11.9 Patch?

Ibader

it crashes whenever I generate a new world with exit code: -1

Ibader

nevermind I reinstalled it and it worked

Can

hey, quick question. do you think it would ever be possibly for us to get create aeronautics in deceased craft? is that even possible with the state of the modpack?

Halzerr

great mopac rhanks

RepaidRegent Gacek

Am I the only one struggling with too many zombies? Playing co-op with 2 people on a server, and we can't even clear basic areas. The respawn rate is faster than we can kill them. I understand it’s a high difficulty, but this is ridiculous. Difficulty level: Hard

CjM

:)

Gugugaga

Is the abyss accessible in this version?

Xavier

is there instructions on how to update a current server with these files? I extracted the server files and clicked run in the folder and nothing happens

Xavier

i cant get the server to work and no one is helping at all

KEV RZ

Hi, my server crashes as soon as I try to start it up. There's a mod—refueled.org—that's causing a "corrupted data" error, and I found about seven client-side mods in the server's modpack.

Loww AboOVe

Hi! I have been playing with some friends of mine and the modpack is incredible but one of my friends cant move the mouse, he can only use WASD is there anyone with a similar problem? If yes can anyone help me?

Hello

npc not spawning in multiplay server how can I fix this?

TqLxQuanZ

make sure your dedicated server has command block enabled.

TqLxQuanZ

your friend might have controller attached, try get the controller detached.

Joel G

A friend and I got heavily invested in our 2 player server running 5.10.16 without realizing it was incomplete, I am going to attempt to move our world/player data into the 5.11.9 server. Will this be problematic?

Hello

There is a bug where firearm parts are not included in the crafting recipe for firearms.

Collin Waldron

Keep up the great work! Looking forward to playing at release!

idk

if i can suggest something it would be that loot shouldnt be reduced for harder dificulties like hard & hardcore, instead be increased to reward players that choose to play with harder mobs/bosses etc.

Logan Bolander

What about radiation? When walking into the nuclear power plant, the radiation drastically increases when close to the explosion on the plant. I am talking hundreds of units per second accumulated, and it is so much to the point a biohazard gas mask and radiation pills have no effect. Is it a bug or is it a new mechanic?

Gavin

KEEP THIS PROJECT ALIVE!!!!

Giorgio Beltrame

Hi! i've had a bit of trubble with the server files, some of the lib mod where outdated (puzzlelib, zerocore, ritchiesprojectilelib and moonlight ) and when updated the server crashes.

TqLxQuanZ

You should not update any files in any sense, the server pack's mod should keep as it is.

Ronny Tiedeke

Anti Radiation Pills, you can take 3 of them We also equipped the hazmat suit in addition to the gas mask, will consume double amount of filters but the radiation protection seems to stack

CHUN KIU CHU

how far are we away from the stable build?

Jakub Benčo

i feel like the zombies might be overtuned in early-game. they can be incredibly punishing at times - after entering a police substation in the suburbs (which i assumed i should be doing), i got swarmed by five moonflowers and died immediately with no options to defend myself. am i doing something wrong here?

TqLxQuanZ

moonflowers don't spawn in t1 district, its probably u have a t3 district nearby

takami

Having played the beta, here are my suggestions that can add variety to combat without having to do a lot of work. As we know, most(if not all) zombies have increasingly higher health and armor pools as the tiers increase. This promotes a sniper/high AP meta where melee and some of the gun types become obsolete by the endgame. I propose a change where some of the special infected have extremely high armor with low hp and the others have extremely high hp with low to none armor. Similar to S.T.A.L.K.E.R games where shotguns are used to hunt mutants and rifles are used for armored opponents, infected with high HP values would encourage the use of automatic high damage-low AP weapons alongside the already existing meta. This change would push players to adapt by having more than one weapon in response to the type of infected they face as well as some actual use to the very much underused hollowpoint/explosive rounds. Lorewise, it would also make sense as some zombies mutate to have hard carapaces while others have thick layers of flesh. Some examples would be: - Glitters could be high armor, low hp because of their build meant for rushing and breaking blocks - Military zombies can be a balance of both due to being former trained soldiers wearing kevlar - Lurkers due to their size can have very high HP and low armor Anyway, that's all I have to say. I think it would be really cool to have variety like these that would add more depth to how players should engage hordes.

Drip2Hard

Know you probably get this alot but just wanted to say I've been playing minecraft for 15+ years (yes Im unc unfortantely)(mostly modpacks) and probably over 10k hours in this game and this is by far the best modpack I've ever played. Just wanted to express my gratitude to the whole team: Thank you so much for making such an insanely good modpack! It has been a blast and a privliage playing it! Im looking forward to trying the 5.11 (i know its EA) and the 6.0 build!

子勤 楊

我的游戏使用升降机导致TPS 剩下2.5 只能重开游戏 才好

BM2005

Hello, why the commands for units dosent work properly ? The soldiers didnt follow me, idk why.