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🗒️ NOTE TO PLAYERS UPGRADING FROM PRE-5.11.9

Due to large changes in world generation (especially the new streets) it is strongly recommended you start a new game. If you choose to continue with an old pre-5.11.9 save, please back up your world files, as there may be incompatibilities when upgrading!

- Updated JDK version to 21. (You'll need to switch manually in the launcher)

- Updated to Forge 47.4.10.

- Added a new game mode, Apocalypse Mode. Apocalypse Mode is only enabled via command with op permission. (/apocalypseMode enable)

- Apocalypse Mode has chance to spawn miner zombie.

- Apocalypse Mode has chance to spawn zombie with respective tier armor/weapons starting from T2.

- Apocalypse Mode has chance to spawn zombie with ender pearl to teleport to player.

- Apocalypse Mode special infected mine blocks twice as fast.

- Added a new wasteland mega structure, Airforce Base, as well as a new miniboss, Flayed Man.

- Added new NPC: Dr.Alto in laboratory.

- Added new NPC: Piko Hayashi in Plaza Mall.

- Added proper critters and companions spawn weight after updating it.

- Added more newer quest book arts.

- Added several new soundtrack thanks to Jamminek and Ssd95.

- Reworked the city's street/park generation and added more variants to it.

- Highway now generates more often and connect to multiple cities.

- Subway tunnel now spawns deeper to prevent overlap with building basements.

- Improved all ground vehicle's collision, they no longer stuck easily into walls or blocks.

- Improved overall city generation with better street and highway.

- Completely reworked all the NPC's trading and dialogue screen.

- All NPC quests have been moved to FTB Quest, this means you can share the quest progress with your team now.

- NPCs all trading now have stock limit and restock everyday.

- Hostile NPCs now actually uses the gun instead of single flying projectile, it means they can hitscan the player now with reduced accuracy.

- Hostile NPCs now have better combat animation.

- All attachment is now scrappable.

- Bone meal now works on all plants.

- Replaced armor toughness skill tree to new skill, Hardness which provides a chance to reduce armor durability taken from damage. Stackable with Unbreaking.

- Horde building no longer trigger/active in peaceful mode.

- Horde building mobs now cap at maximum of 15 concurrent unit, meaning player won't get flooded with low fps and more than 15 zombies at once. Wasteland horde building has a limitation of 25+.

- Deep ocean now have chance to spawn oil reservoir, Wasteland now has chance to spawn infinite oil reservoir, and higher oil than the other biome.

- Hidden unused creative tabs.

- Added Create:Fluids mod.

- Added Create: Blocks & Bogey

- Added Create blocks culling.

- Added steel ingot and iron ingot into slot machine pool.

- Cloth now can be crafted back to wool.

- Reduced the suppression blur effect when near sentry arm.

- Rebalanced the armor component, exploration player now have lesser material required to craft armor component on hand.

- Rebalanced all hostile mob's loot table.

- Rebalanced all melee weapon headshot multipliers.

- Rebalanced lightning rod from 200MFE to 100MFE.

- Rebalanced Energizer's storage from 683TFE to 500MFE.

- Rebalanced MRE nutrition value.

- Removed flash grenade loot generation.

- Buffed high radiation's damage.

- Buffed military riot armor's armor shredding from 30% to 40%.

- Buffed Swat set armor shredding to 40%.

- Buffed Swat set armor SMG damage to 125%.

- Buffed Swat Riot set armor shredding to 60%, as well as attack speed from 25% to 35%.

- Buffed back weapon throw's damage to 2x instead of 1.5x.

- Buffed weapon throw's velocity scales with weapon attack speed.

- Buffed armor max damage cap to 5%.

- Buffed the wormhole portal's idle power drain.

- Buffed duplicate NPCs spawn rate from 35% to 50%.

- Buffed AA Turrets damage.

- Nerfed somnolences spawn from skeeper from 8 to 4 thanks to punpanprolol.

- Nerfed all wasteland mob's radioactivity amount.

- Nerfed slot machine no longer returns gold coin for infinite roll.

- Nerfed casing drop rate due to factory's production rate increased.

- Bogdan fixed headshot doesn't register properly and using incorrect damage instead of player's total damage.

- Bawnorton fixed spider shooting web will have chance to crash.

- Bawnorton potentially fixed vehicle randomly disappear when enter within its range.

- Bawnorton fixed memory leak caused from Immersive Vehicle.

- Bawnorton fixed deployer cause ammo box broken.

- Fixed AN94 not using 5.56x45mm. (Alternative to 5.45)

- Fixed military remnant isn't hostile to savages.

- Fixed desync issue between window client and linux server have incorrect attack speed on dual wield weapons.

- Fixed potential issue on sucker spawning bidy/zombies on 0,0,0 coordinate causing lag.

- Fixed helicopter unable to fly due to fuel consumption way too low.

- Fixed engines wear down too fast.

- Fixed large amount of missing loot table.

- Fixed unintended armor/weapons can be dropped from hostile mobs.

- Fixed vehicle spawning doesn't require op permission.

- Fixed bristol mercury engine cannot fit in the plane.

- Fixed force chunk loading not working properly.

- Fixed sentry arm is using fixed ammo count instead of modified ammo box count.

- Fixed several entities drop table not working.

- Fixed military base not spawning helicopter.

- Removed Particle Interaction mod as it has performance issue.

Files

Comments

Just_Gerdex

W update. Apocalypse mode, can't wait to try that one 🫪🙏

M. T.

La Peace

emanuel francois

I was just about to go to sleep but now I wanna play apocalypse mode 😩

lkfcpaxh

I wonder if there will be more updates which recommand a new start during the whole time releasing beta versions, I've almost done in the last version and now many spawns change...

Raz

You are probably fine if you are playing on 5.11.9, the warning is for "pre-5.11.9"

CHUN KIU CHU

Man i wish so badly the pack can have aeronautics compatibility, but i know its not likely to happen

NoF_

Will there be a Russian translation only at the release? It's not convenient to manually save a quest for several hours. :)

Nsims25

Yall are so goated

G MAN

ily

LoneWolf320

Sadely I think that's why it's intended as a Beta things change and balance/Generation added mods and stuff makes it this way and also it's released so the community can test and tell them what's wrong / could be changed but I do agree it's sad to start a world over and over

Gavin

LETS GOOOOO!

Dustin Welly

AMAZINGGGG UPDATEEEE WOOOOOOOOO

Dustin Welly

I got crashed many times !!!!!!

Alejandro Constancia

The new world gen for streets and structure placements is superb. Keep improving, looking forward to the abyss.

_Aronn

There is a quest involving NPC Dr. Alto where you can obtain the magnetic card for the Abyss portal. Is it actually possible to complete this entire NPC questline, or is it currently unfinished? There is an item called “Custom” in the first quest, and I have no idea what it is or how to complete that objective. So, is the questline actually completable?