Home Creators Posts Import Register Favorites Logout
Showing 1 - 25 of 74
  • <
  • 1
  • 2 3
    News
    D
    Dusk

    Also the save directory is still named β€œminigame_1-1704196768” and I had to search in rpy files to find it

    𝕯𝖔 π•Έπ–Š 𝖆 𝕱𝖆𝖛𝖔𝖗
    𝕯𝖔 π•Έπ–Š 𝖆 𝕱𝖆𝖛𝖔𝖗 Creator

    Thank you very much for your feedback. We will definitely take it into account for Update 0.2 :)

    A quick update for today. The team got together and discussed what else we’d like to tweak. We’ve decided that we want to make Liliane look a bit β€œmore delicate” visually. She should look more like a 23-year-old who’s currently feeling really exhausted and desperate.
    We’ll also definitely be adding games of chance like β€œdice rolls,” and we think the suggestion to fill the bar with a bit more activity is great.
    Today I’m working on building and preparing all the new locations in 3D. I always do this so I have a good reference for different perspectives and events.

    Hey, everyone.
    Today I’m working on tweaking Liliane’s visuals. Yesterday evening, we came up with an insanely cool expansion to the story. Although it won’t be ready for a while, we’re already looking forward to working on it later. Phil is already preparing the lore for this branch of the story, while Viktoria is working out all the details.

    D
    Dusk

    Great news, I like Lili’s new design direction, it’s a coherent choice

    𝕯𝖔 π•Έπ–Š 𝖆 𝕱𝖆𝖛𝖔𝖗
    𝕯𝖔 π•Έπ–Š 𝖆 𝕱𝖆𝖛𝖔𝖗 Creator

    Thank you :)
    My goal is to make everything a little more logical and, above all, more in line with the story. Of course, the initial feedback was crucial in sparking many, many, many ideas. Thank you so much for that.
    Sorry I didn’t post any news yesterday, it was just unbelievably hot here, so we decided to take the day off since we couldn’t really be productive anyway.

    D
    Dusk

    No problem, the heat was unbearable these last few days

    𝕯𝖔 π•Έπ–Š 𝖆 𝕱𝖆𝖛𝖔𝖗
    𝕯𝖔 π•Έπ–Š 𝖆 𝕱𝖆𝖛𝖔𝖗 Creator

    Today I spent the whole day drawing the background of the tailor shop. Lord, it’s driving me crazy. So many details. And I’m still not done. :(

    D
    Dusk

    I’m sure the result will be great. Good luck!

    𝕯𝖔 π•Έπ–Š 𝖆 𝕱𝖆𝖛𝖔𝖗
    𝕯𝖔 π•Έπ–Š 𝖆 𝕱𝖆𝖛𝖔𝖗 Creator

    Thank you very much. We’ll definitely do our best. I’ll give you a VERY rough timeline now. I’d like to finish Update 0.2 by the end of the week. I can’t say for sure yet whether I’ll make it or not, but the end of this week or the middle of next week would be the latest I’m planning on.

    Well, please don’t be surprised.
    I originally planned to prepare about 20 images for the new update, which is why I was so optimistic about the release. OF COURSE, I somehow ended up expanding it a bit by β€œaccident”.
    Now I have a total of 21 folders, each containing at least 2 to 3 images. Of course, this includes updates to the old images featuring Lili, but also many new ones related to the new events. I’m currently in the process of adding the images I already have to the game and, of course, finishing up the rest. I’m really sorry that it ended up being a bit more than originally planned. I’ll plan things a little better for the next update.

    D
    Dusk

    It’s ok. Take the time you need, quality over quantity !

    Hey, how’s development going?

    𝕯𝖔 π•Έπ–Š 𝖆 𝕱𝖆𝖛𝖔𝖗
    𝕯𝖔 π•Έπ–Š 𝖆 𝕱𝖆𝖛𝖔𝖗 Creator

    Sorry for the late reply! Sadly, some bureaucratic stuff took way longer than expected this time and pushed me back by almost two whole weeks. But we’re slowly moving into the script phase now, since the sketches are basically 99% done. So yeah, progress is happening again. :)

    D
    Dusk

    Do you still plan to create a Discord server? It could be a great way to communicate, share ideas, and give people some teasers and devlogs.

    𝕯𝖔 π•Έπ–Š 𝖆 𝕱𝖆𝖛𝖔𝖗
    𝕯𝖔 π•Έπ–Š 𝖆 𝕱𝖆𝖛𝖔𝖗 Creator

    Hey, Phil here! πŸ‘‹

    I know it’s been a little while since the last update, so I wanted to give you a small update on what’s currently happening behind the scenes.

    Right now, we’re heavily focused on the upcoming Krom update. Besides continuing to work on the story, characters and overall atmosphere, we’re also putting a lot of attention into introducing a completely new gameplay mechanic. We don’t just want to add something for the sake of having another feature the goal is to make it feel like a natural part of Krom and give you more ways to interact with the world.

    Because of that, we’re taking our time testing ideas, changing things that don’t feel right and making sure the new mechanic actually adds something meaningful to the game. We’d rather take a little longer and release something we’re happy with than rush an update that doesn’t live up to what we have in mind.

    We know the wait between updates has been longer than we originally wanted, and we really appreciate everyone who is still following the project, checking in and supporting us while we work on it. ❀️

    There’s also something else we’ve been preparing: the official Discord server is coming soon.

    I’d also like to ask all of you a question:

    What is most important to you when it comes to Krom?

    What would you personally like us to focus on more in future updates?

    • Progressing the main story
    • Introducing new characters
    • More gameplay mechanics and mini-games
    • More 18+ content

    Of course, we want to keep a good balance between all of these, but I’d really like to know what you’re most interested in seeing.

    Your feedback helps us understand what you enjoy most about the game and what you’d like to see more of in the future.

    D
    Dusk

    Thanks for the updates! I check Patreon regularly specifically for this project because I really think it has a lot of potential.

    Thanks for considering creating a Discord too, I think it would be a great way to bring the community closer together around the project.

    And to answer your question, personally, in order of priority, I’d love to see more gameplay mechanics and mini-games first (as long as they’re rewarding), then more progress on the story, and more H-content.

    Hi, how are things going ?

    𝕯𝖔 π•Έπ–Š 𝖆 𝕱𝖆𝖛𝖔𝖗
    𝕯𝖔 π•Έπ–Š 𝖆 𝕱𝖆𝖛𝖔𝖗 Creator

    Hey hey : )
    Well, things are going pretty well! We’re currently in the final stages of polishing and adjusting everything for 0.2.
    The game now has quite a few new mechanics and systems in place, although some of them are still just the foundation for things we want to expand much further in future updates.
    One funny thing is that what originally started as β€œaround 18 new images” somehow turned into 621 new visual assets over the last few months. πŸ˜… Of course, those aren’t all full event illustrations β€” that number also includes icons, items, effects, UI elements, smaller story shots and similar assets β€” but it still shows how much the scope of the update has grown.
    Right now, we’re also working on making the UI much more consistent across the whole game. I still have a few final story shots to finish, some smaller adjustments to make, and then I’d like to run the final internal test this weekend.
    So overall, we’re definitely in the final stretch now.

    I’ll post a much more detailed overview shortly before the 0.2 release, including everything that has changed and been added.

    D
    Dusk

    Quick Personal Feedback on 0.2

    Gameplay & Minigames
    Maybe add a button to slightly speed up time during service as a purchasable upgrade?
    Slightly increase the size of the icons and text in the order book for better readability.
    Random events during service could be fun, both gameplay-wise and for spicy moments. For example, a big group suddenly showing up and disrupting the flow of service, broken dishes, spills, etc.
    The combat system looks interesting, and I like that it seems engaging!
    Some customer sprites occasionally overlap during the tavern minigame.

    Story, Characters & Art
    I really like Lili’s new design and the new look of the town. The new characters are also interesting, and the humor hits right.
    I’m also enjoying the new H-scenes, especially how naturally they fit into the story rather than feeling forced or out of place.
    The art style feels a bit inconsistent at times, especially with Lili’s and the MC’s faces. It’s particularly noticeable in BΓ©atrice’s first appearance and the tailor shop event, where their face cut-ins look like they’re from a completely different, much cuter art style.
    The difference is also noticeable between the post-0.2 dialogue scenes and the newer ones. Character proportions and facial features also seem quite different in dialogue events featuring greyed-out or sepia-toned sprites.

    Bugs
    No bugs encountered during my playthrough!

    Final Thoughts
    Overall, I think this update lays a solid foundation for the future of the game. There’s a lot of potential, and I’m looking forward to seeing how things develop from here.
    Great job to the whole team!

    𝕯𝖔 π•Έπ–Š 𝖆 𝕱𝖆𝖛𝖔𝖗
    𝕯𝖔 π•Έπ–Š 𝖆 𝕱𝖆𝖛𝖔𝖗 Creator

    Thank you so much for taking the time to write this! Your feedback is genuinely helpful.

    We’ve noticed the customer sprites overlapping in the tavern minigame too. I’d like to revisit the whole minigame, but I wasn’t sure what its final form should be yet. We decided to release this version and see how it felt to players first. I’ve also noted your suggestions about the order book and a way to speed up service.

    And random events during service? Absolutely :) Those are planned, though they’ll start appearing at a certain point in the game. I want the tavern and its challenges to develop gradually and feel natural.

    I’m completely with you on the art style. The little character close-ups we call β€œstory shots” were an idea we added quite late, and we liked them so much that their style will guide the characters going forward. I’ll go back and make the existing character art more consistent too. Believe me, the differences hurt my eyes the most! xD

    It makes me especially happy that you enjoyed the H-scenes and story shots, and that you didn’t run into any bugs. If you spot anything later, please let us know.

    Thank you again for your support and such thoughtful feedback. As a thank-you, I’d love to add a character based on your wishes in a future update <3

    Alex

    D
    Dusk

    So if I understand correctly, you’re planning to use these shots as future reference?
    Personally, I like it but it’s a much more β€œanime-inspired” and cute art style. I think I prefer the more mature and slightly more β€œsevere” look of the other style, and I feel like it fits Lili’s character better especially.
    And no worries, happy to help if my feedback is useful. Thanks a lot for your offer! I’ll think of a character who could fit well into the story 😊

    dmaf_faces.png
    𝕯𝖔 π•Έπ–Š 𝖆 𝕱𝖆𝖛𝖔𝖗
    𝕯𝖔 π•Έπ–Š 𝖆 𝕱𝖆𝖛𝖔𝖗 Creator

    Well, i’m aiming for a mix of the two. I don’t want the art to lean too far into anime, the main influence should be that β€œEuropean superhero comic book” look, with just a touch of anime style.
    It’s been tricky to settle on one direction while trying out different things, but the team agrees on that overall look. I’m still finding my rhythm with it, and I think the style will become more consistent as I go ^^

    Bildschirmfoto 2026-10-12 um 13.52.07.png
    Showing 1 - 25 of 74
  • <
  • 1
  • 2 3