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This image represents so much more than just a visual glow-up.

It’s the story of how Do Me A Favor grew, and how I grew with it.

The very first version of Liliane started as a sketch in my notebook around 2016.

Her first digital form appeared in 2017, and from that point on, I made a promise to myself:

If I wanted this project to be truly visual, truly alive, then I had to keep improving, no matter how long it took.

So, every time my art style evolved, I redrew the entire game from scratch.

Not just the characters, but entire worlds, backgrounds, and emotions, rebuilt, frame by frame, again and again.

What you see here isn’t just an evolution of design…

It’s years of persistence, frustration, growth, and love for a story that I simply refused to give up on.

I know this project has taken a long time, and I hope this helps explain why.

Every version, every restart, every late night was about making it better.

And now, for the first time, I can look at it and say:

Yes. That’s finally the Liliane I always imagined.

Thank you all for being here through all of it. ❀️

Do me a favor, stay tuned.

– GuidanceGamesAlex

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Mors Viri

Heya there. It's been some time since the last update. Hoping all is going well on your end, friend.