Small dev update. (Patreon)
Content
Hey everyone,
just wanted to share a small update on what Iβve been working on lately.
Over the last few days, Iβve been testing and experimenting a bit with the tavern balancing, but most of all with the UI, to make things feel more user-friendly. For example, the game now shows the "perfect" fill level for each drink, so itβs easier to understand what youβre aiming for. On top of that, the whole system is variable, meaning the higher your pouring skill gets, the easier drink preparation becomes.
Right now, all of this is still pretty basic, but thatβs completely fine for the moment. I already have a lot more interesting ideas for the future, but my current goal is to first build a solid version that works well before adding more complex stuff on top of it.
The next things Iβm working on are:
improving the tip system
adding actual punishment for mistakes while serving (less money + time penalty)
dynamic serving events where youβll have to choose between an event or earning money
conversations and events between Liliane and the guests while she is serving
guest conversations and events
conversations with Thorald
and overall fine-tuning of the story in its current state
So yeah, thatβs where my focus is right now.
Thanks a lot for your continued support.
AlexGuidance Games