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Hey everyone,

just wanted to share a small update on what I’ve been working on lately.

Over the last few days, I’ve been testing and experimenting a bit with the tavern balancing, but most of all with the UI, to make things feel more user-friendly. For example, the game now shows the "perfect" fill level for each drink, so it’s easier to understand what you’re aiming for. On top of that, the whole system is variable, meaning the higher your pouring skill gets, the easier drink preparation becomes.

Right now, all of this is still pretty basic, but that’s completely fine for the moment. I already have a lot more interesting ideas for the future, but my current goal is to first build a solid version that works well before adding more complex stuff on top of it.

The next things I’m working on are:

improving the tip system

adding actual punishment for mistakes while serving (less money + time penalty)

dynamic serving events where you’ll have to choose between an event or earning money

conversations and events between Liliane and the guests while she is serving

guest conversations and events

conversations with Thorald

and overall fine-tuning of the story in its current state

So yeah, that’s where my focus is right now.

Thanks a lot for your continued support.

AlexGuidance Games

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