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Okay, this has been a tough week! I worked hard, but there was a bit of a setback, and I ended up behind by one ending.

My landlord informed me on Monday that my apartment would be getting an emergency preventative treatment for bedbugs, so I ended up losing Wednesday [ I had to move all my furniture, vacuum, get the cat and myself out of the house for 6 hours, then move all my furniture again and I was too exhausted to work ]. Good news is that I don't have bedbugs and hopefully won't get them now the treatment's been done! They were across the hall in my landlord's apartment.

But I think I still got a lot of work done, all things considered!

I managed to bang out 4 endings plus a bunch of other stuff:

- I added a small scene to fix a logic error with poisoned water. Basically, there's an item in your inventory that can poison you and I had it end up with an outdoor death scene- this didn't make sense if the player used the item inside a cave and even less sense if they also had rescued victims hiding in the cave with them, so now they'll stop you from drinking it if you try in their presence.

- I added some cgs to the scene where the player can rescue/abandon Richard

- I changed the display subroutine so that it would automatically pop up the sprites of any fellow victims you've saved every time you enter the cave. This was finicky!

- fixed a bug that crashed the game upon entering Celia or Mason's route that I created when I fixed the map for Derek's route [ fix one thing, break two... ]

- fixed the sleep system which stopped displaying flavour text when the player wakes up. I also added in some cute dialogue for if they wake up in the cave with rescued friends [ Tom will ask if the player is OK and Jaqueline will lightly tease the player for passing out ]

And that's about it! I'm bummed that I'm an ending behind but I just found out that this month has 31 days instead of 30 so hey, now I have an extra day to catch up! I only have 3 endings left to cover now. One is very simple and the other two are fairly complicated. I'm positive I can get them done in the next week.

Then, next month is FINALLY art and testing! That's so exciting! I'm really looking forward to it.

Let's throw in a placeholder of a very stabby Jack

Anyway, thank you guys so much for your help and patience through all this! As always, it's an absolute pleasure to work for you! <3<3<3 Stay warm!

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Comments

Anjelea Fisher

well, I guess it's a good thing they were proactive about it, even if it cost you a day. Still, good progress has been made!!!

Pink Concerto

Every time you update I just get more and more excited!!! I can't wait to see what this all looks like when it's done ❤

Josie Smith

Sometimes we can’t finish our own expectations (especially because random life events, yuck!), but hey, look back on all the times you exceeded them! You’re doing amazing and you’re so close to finishing a big chunk of the work! There’s another chunk after this and it’s a big chunk, a horrifyingly big one, but so is writing! And you are almost done with it (at least, pre-beta testers)! Yay~! As for the poisoned water, I assume everyone knows it’s poisoned, so it’s really a suicide end, but your fellow victims bitch-slap you for trying that shit when “we’re all in this together~!” That’s real cute! And the little flavor text addition! All those things just really add to the experience and I can only wonder how many little things I may miss if I choose to do something here instead of there. Guess I’ll just have to play the game over and over and over again, hahah! Stabby Jack is lovely~! Your art, even the sketches, always has an enjoyable, manic energy! That perspective… *chef kiss* Thanks for sharing! Here's hoping you have an enjoyable weekend and a productive last week of Month 9~!