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Hey everyone!

I wanted to share some progress on Janken POP! and talk about a few changes I've been making during development.

Originally, my plan was to create all the girls for Break Mode before releasing the game. However, as development progressed, I realized that finishing every character and every game mode that way would take a very long time. Because of that, I've decided to change my approach.

First, I'm going to complete all the game mechanics and stages using a single character, polish the gameplay, fix bugs, and make sure everything works properly. Once the core game is solid, I'll continue adding the rest of the girls.

I also took the opportunity to rebuild the menus from scratch. The old ones worked, but they had some weird issues that weren't game-breaking, though they could have caused problems later when adding new content. I'd rather deal with those things now before they become a headache in the future.

> New Main Menu

Although it still contains placeholders, the new main menu is already implemented and will serve as the foundation for the rest of the game's features.

BREAK MODE

This is the classic mode where blocks fall and break each other.

It's already playable and currently includes two variations:

Classic Mode

Rotate Mode

As you complete the required block objectives during each match, the girl will gradually lose pieces of clothing.

CHALLENGE

This is the challenge mode.

Here you'll be able to unlock additional scenes for the girls, which will later be used in Interact Mode.

COLLECTION

In this menu you'll be able to:

View unlocked girls

Zoom in on illustrations

Remove or equip clothing pieces

Check achievements

Review unlocked content

INTERACT

If you unlock scenes and complete the required challenges, you'll be able to interact with the girls here.

I think you already know exactly what I mean.

> Game link:

You can try the game using THIS link. (Note: This is a very early build)Just a heads-up: you’ll need a “Silver” tier or higher subscription to access it.

> Patreon Reward Updates

I've also been reviewing the Patreon rewards and noticed that the Silver and Gold tiers offered benefits that were a bit too similar. Because of that, I've decided to make a small adjustment to the Gold tier.

Game demos will continue to be available publicly on Itch.io and Newgrounds, and development updates will remain free for everyone.

- Bronze / Free Members

Participate in polls

- Silver

Access to Patron-Only game builds on Itch.io

Access to stable releases announced in public posts

3x voting power in polls

- Gold

Access to Patron-Only game builds on Itch.io

Early access to preview builds containing features that are still in development. These builds will be released before the stable versions.

5x voting power in polls

I'm also planning to change the way game releases will be handled. I'll explain the new publishing approach in a future post.

Thanks a ton for sticking around, supporting the project, and being patient while I keep building this game.

See you in the next post!

Hayabusa

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Comments

maverih21

Hey, i joined your patreon only for this month, and since you cant give me a reply through DM, i will only reply in this , since you are going to focus on arranging the game mechanics and stages before drawing the girls, go ahead but also include the cheat for the upcoming version and speaking of cheat there is something i need to ask you around the final current version of Bus voyeur that i said something from you back in DM have you included the cheat in it if not can you include it so i can not only be invincible but also automatically unlock everything in the game and also include controls so that people who played the game for the first time will learn to control the game please give me a reply in this chat and perhaps DM if you read the comment