Home Creators Posts Import Register Favorites Logout

Content

-Added multithread support for TAA shader generation, game is not going to slow down when you see a new type of object.

When you use TAA, it was causing slow down ingame when you see a new type of object first time because game is loading shaders and TAA is decompiling, editing then compiling new version of shader. But now its doing this in another thread so it won't slow down your game anymore.

Please download new dxgi.dll for Test Version if you want try.

Comments

No comments found for this post.