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Updated to v8.4.0 and disabled older versions.

There isn't any extra change with this version but its for disabling older versions and to be sure everyone has latest improvements with last version.

Comments

Snowy Moon

Yes :( System is using first 2 numbers of version, so it was checking if its 8.3.X or not, so i had to disable also v8.3.X versions :(

Scott S Svenheim

Is this only for those on the 1.49 beta or will does this work with 1.48.5? I currently have 8.2.2 installed.

Snowy Moon

v8.4.0 is working on all game versions worked before

Nicholas Nore

Eager for potential DLSS implementation, will that include Frame Generation as well?

Snowy Moon

I was trying DLSS implementation but had some problems, i might solve the problem later. Frame Generation is not going to work because requires DX12 :/ But im currently working on performance improvements so we might have better performance without DLSS etc

Nicholas Nore

I think even just DLAA, regardless of up-scaling, would be perfectly fine for most if that's a potential.

Snowy Moon

I was actually trying to implement DLAA but result was worse than TAA, probably i made some mistakes so i need to check again

Snowy Moon

Actually i just found the problem, motion vectors was reversed for my TAA, so i just multiplied by -1, now its working fine. Probably i will release new version with DLAA tomorrow

CinemaLife Modding by PlainOlAlex

West Balkans: Croatia ERROR DX11 failed to create vertex, failed and Unable to map attribute (these came with heavy stuttering and lag. First time there. Can send game log

Snowy Moon

Its probably game is crashing even without TAA because TAA doesn't use any vertex buffer, looks like game cannot create vertex buffer

Snowy Moon

It might get delayed because i have headache today :/ Also i'm adding DLSS options too <3