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***There are some problems, I will fix them with new updates so please wait a little bit < 3

This is TAA v9.0.0 Test version.

It supports VR (tested), multimonitor (not tested yet, if you try it please leave a feedback).

It doesn't have DLSS/DLAA, T.Shadow, T.SSAO features currently. Will be added later after fixing issues (if there is).


Download: https://snowymoon.io


Installation:

- Put d3d11.dll + dinput8.dll to "game_path/bin/win_x64/" folder.

- Start game with DirectX 11.

Hide/Show UI:

- END or CTRL+P

Using with Reshade:

- Just install reshade and use (doesn't need "reshade" folder like before)


Settings:

- TAA Level : Higher = smoother

- FXAA : 2nd anti aliasing method to improve edges


*** Remove old TAA dxgi.dll if you were using old version

Comments

chalin917

Hola hermano buen dia ese mod se puede usar con farming simulator 22 oh nose puede

Snowy Moon

Sorry, its not going to work on farming simulator :( Because it requires game engine modification :/

chalin917

Ok brother tanks

Multistellar Games

I couldn't believe the difference, no ghosting, no jagged lines and my FPS above 100... You're f* awesome dude, can't wait to see the new graphics if everything run well

Norbert HADDAD

Hello Snowymoon après installation des deux fichiers j'ai un retour bureau systmématique..j'ai pourtant enlever le fichier dxgi.dll...

Norbert HADDAD

oui pourtant.je précise que je joue en version 1.49...

Norbert HADDAD

rr:2958) (rr:3001) (rr:3003) (rr:3005) (rr:2537) (rr:2541) (rr:2555) (rr:2557) (rr:2566) (rr:2603) (rr:2618) (rr:2650) (rr:2652) (rr:3007)

Snowy Moon

Thats from v8.4.9, not v9.0.1. Can you remove dinput8.dll and try?

Norbert HADDAD

Même sans le dinputt8.dll mais avec le d3d11.dll dans le dossier toujours retour bureau

Snowy Moon

Its weird, if you are using v9.0.1 not v9.0.0, it should create log file, if It doesn't, It cannot even load d3d11.dll for some reason

armax

Thank you so much for the mod! The game looks so much better with this in VR. No more flickering pixels on distant objects and fences, almost perfect VR experience. The only issue I noticed is ghosting/doubling around number plates. Looking forward to DLSS implementation!

Begonia

Hello Snowymoon I had a crash after installing these two files. But I deleted the dxgi.dll file. I wonder if it is incompatible with other graphics files? After I removed ReShade, the problem still occurs, and tried selecting DX11 and normal startup items, the problem still exists https://imgur.com/a/kHIrE8e

Snowy Moon

Its because plates are not rendered with correct motion vectors, I will try to fix it after more important updates < 3

Snowy Moon

Looks like It doesnt even load d3d11.dll, I have no idea why but I'm going to think about it and see if I can find any possible reason

Begonia

Bro, I just finished testing 9.02 and have the same problem. XD

Snowy Moon

You have 13:512 inside log.txt, and nothing else?

Norbert HADDAD

J'ai pris la dernière version (v9.0.2) pareil retour bureau..je précise que je n'ai plus dés le début le menu Snowymoon et que le reshade ne s'applique plus aussi13:512) (13:514) (13:522) (13:551) (13:553) (13:571) (13:469) (13:488) (13:573) (13:512) (13:514) (13:551) (13:553) (13:571) (13:512) (13:514) (13:551) (13:553) (13:571) (13:573) (13:588) (13:592) (13:596) (13:602) (13:608) (13:611) (13:573) (13:588) (13:592) (13:596) (13:602) (13:608) (13:611) (13:449) (14:43) (14:47) (14:50) (14:54) (14:61) (14:63) (14:65) (14:67) (14:72) (14:74) (14:76) (14:78) (13:451) (13:453) (13:456) (13:512) (13:514) (13:551) (13:553) (13:571) (13:573)

Snowy Moon

You need to make it public, otherwise I cannot see it :/

Begonia

Sorry, my bad,

Snowy Moon

Looks like game is creating device second time or something else is creating first then game is creating and TAA app is using first one always, that might be the case. I will try to detect one from game itself

Snowy Moon

Looks like game is creating device second time or something else is creating first then game is creating and TAA app is using first one always, that might be the case. I will try to detect one from game itself

Begonia

ok i am waiting for your update

Enzo Reci

Taa it work good bro but reshade dont work ..

j

Tested v9.0.2 on ETS2 with triple monitors and HDR (Windows 11) and it works! I will test on ATS now.

j

It works great on ATS too.

rj mOusE

found the cause of crashing for me, i just deleted any plugin in the bin file such as smooth camera, now its working fine.

Begonia

Thanks for the tip, I just deleted any plugins in the bin file and now it works fine. SCS_Local_Mod_Bypass & ts-fmod-plugin.dll retained

j

Ok so on triple monitors, everything looks great on all monitors when not moving. But when I'm driving, trees and other objects in the side monitors get quite blurry. This doesn't happen on the central monitor though.

Snowy Moon

There are some problems, I will fix them with new updates so please wait a little bit < 3

Onur Korkmaz

I've had no issues so far. Are we going to get "volumetric clouds and cabin lighting" that you showed in your YouTube with the release of this update or are those planed for the future?

Snowy Moon

I'm going to add inside new version later but first I need to replace vegetation from game otherwise they look pretty bad with new lighting etc

Onur Korkmaz

Awesome, Keep cooking my man, your work is amazing. You've done a work that needed to be done by SCS years ago, single-handedly.

CinemaLife Modding by PlainOlAlex

It doesn't seem to work with ReShade installed at the same time. I uninstalled and the TAA worked. Closed the game reinstalled ReShade and the game crashes

rj mOusE

delete any plugin such as smooth camera etc. from the bin folder

CinemaLife Modding by PlainOlAlex

yeah thats odd. Aso when I install TAAit locks my framerate at 60fps. Onscreen FPS counter. i always run the game at 120fps. Any solutions ?

rj mOusE

dnt know, cuz i always locks it at 60fps

Snowy Moon

Im going to release update for new version in 1-2 days

Snowy Moon

Switching back to using dxgi.dll instead of d3d11.dll :D :(