Future Plans (Patreon)
Content
- Development of Mods/Plugins:
I'm working on a library to modify graphic pipeline of any game easily to make mods and plugins. This library is going to help me to analyze data from game, modify existing graphic features and add new improvements. It will require minimum amount of changes to make it compatible with any game.
By using that new library I'm going to make TAA plugins for games which doesn't have proper anti aliasing, like Assetto Corsa, BeamNG, GTA 5 etc. Also I'm going to use it for weather improvements, lighting improvements, environment improvements for game needs graphic improvements.
This library is going to save a lot of time to make multiple mods and plugins for different games in short time.
- Subscription and Payments:
Patreon will be used as main platform. It will be 1$/month subscription to access all of the mods/plugins I make for any game. You don't need to pay multiple times for different games or mod/plugins.
One year subscription will be available 3 months later. (Patreon requires 200$/month earning for last 3 months to enable yearly subscription)
Some countries (like China) have some problems with payment methods patreon provides (or even patreon itself), so I will try to find solution for that but I'm not sure about the result.
- License System:
There will be some changes to license system. You will be able to download mods/plugin after you login. License information will be included inside .dll files, so you won't need any license file, It will be easier to use.
Currently there isn't any restriction for license system because its free. But after it becomes paid, you shouldn't share your license file or licensed .dll files with other people. Otherwise your account will be restricted.
- Requests and Priorities:
I'm open to any kind of feature request, game request etc. But there will be priorities based on like player count, similar mod existence, how much time its going to take etc.