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Hello everyone!I have started working on adding Farina into the game. Previously named "Sophie", she is a Fairy maid who serves under the Duke, Maya's uncle. Farina is Maya's personal attendant since her childhood. Both girls developed a strong bond and have a great friendship, overshadowing the relationship of a simple master and servant. Farina is a mature fairy who takes great pride in her work, and thus has a much more calm, poised and composed personality when compared to Maya's naive brashness, which is exactly why the duke assigned her to not only to serve as Maya's handmaid, but also to help keep an eye on and help Maya get out of sticky situations, as she often tends to find herself in. In the preview above you can see that Farina is a bit different than the island faries in that she is a bit bigger, in more ways than one. She can be seen wearing only her undergarments instead of her proper maid outfit, but trust me, there will be a legitimate in-game reason why she won't be wearing a maid dress. Deep lore or something like that, he he he.The funny thing is that you could "see" her, or at least the ink blotch representing her, since the very first version 0.1 of the game, in the penultimate panel of the story introduction. She volunteers to accompany Maya on her first adventure due to worrying (with good reason) that Maya's over-confidence could end up in disaster.My original design plan for Farina, all those years back, was actually kinda crazy: she would fly alongside Maya, as a full time customizable companion, through the whole game! She would fight on her own, shooting projectiles at enemies and casting buff spells on Maya, as well as having conversations and pointg out interesting stuff across the stages. For the struggle mechanic, instead of mashing up buttons, players would lose control of Maya but would auto-switch to Farina, and then she would have to shoot at specific spots on the enemies in order to release Maya from whatever ero grab or trap that she would be stuck in.The crazy part is that, being together with Maya during the island's exploration, I would have to feature Farina in a lot of the ero animations as well, because Farina is not even close to being as strong as Maya, so whenever Maya fainted, Farina would just end up being captured as well. The ero scenes, or even bad endings would have to accommodate Farina as well, perhaps even with some interesting interactions between the two girls.Suffice to say that I've long since scrapped that idea of a companion gameplay mechanic, because the game took on a different direction, and even if I still wanted to implement it, it would hamper my current goal to finish the game early next year. That said tough, I still like the concept and hopefully I'll be able to implement something like that in a future project.So what will be her actual role in the game? Basically, she will become an NPC inside the castle main hall (hub area, where Haruna also resides), more specifically in the library, and from there she will act as a guide and general support to Maya during the adventure. Her main gameplay purposes will be: 1) Guiding players towards areas of interest that they haven't explored yet, bosses they haven't defeated, important key items not yet collected, etc. Essentially an in-game guide or walkthrough.2) Restoring Maya's armor in a legitimate way, with also perhaps a mechanic where Maya can take her clothes off deliberately, potentially tying in with the future Lust mechanic.3) Lore exposition and plot advancement. Farina will be in the library researching the island's story, doing exposition dumps and looking for a way to get off the island.Since I'm also working on Farina's cutscene introduction at the start of the game, I took the opportunity to slightly rework that initial beach area, specifically relating to the first tutorial steps that players will take learning the game's controls. As you can see on the 3rd preview image, I've added some "thought bubbles" that activate on approach to display Maya's inner monologue, where she explains basic movement and the like, and updated and changed the layout slightly. Nothing too drastic yet, but its the start of a refactor I want to do for the stage's layout across the whole game.Best Regards,Mega

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Comments

Omnibreed001

Cant wait to see her animation.

Rocker20

This is a wonderful early-month surprise! Farina is adorable and it's going to be very interesting to see how you weave her into the story and the game mechanics you have planned. I did remember the opening mentioning that Maya made the journey with someone she knew, so it's nice to finally see that come to fruition.

Cheesy Cookie Corp

Hmmm bery very interesting. I would suggest sonething quite insane. Maybe we get a bonus or secret stage where we temporarily control her, in a place only she cam go? And there would be the same enemies as Maya have encountered, but of course due to her size it would be more of a micro/macro fetish thing. Getting eaten, used as a fleshlight most of the time, CV and AV... lots of possibilities

docfly

So if the hills fairy stuffs Maya inside herself, then Farina does the same to the hill fairy, would we have Chica Cordon Bleu?

Vik Virtue

Oh, neat! Really cool to see another NPC in the game. Will be nice to have some more dialogue pertaining to the story, and I'm sure Maya and Farina's interactions with each other will be pretty interesting to hear.

Anko

It would be nice to have a companion but I can get why it would be a bit of pain to include her, even her own ero animations since that can take up time with animations stuff. And seeing the many options she will have listed then that'd be a nice addition for lore.

TheMonsterWithin

Neat. Speaking of library, ever considered making a bestiary for the enemies that fill once you kill one? Could be a good extra task for player to finish and if completed, by talking to Farina she could give you a reward.

Lilly Anderson

Love to hear you're starting with tweaks to the stages throughout the game ❤️ can't wait to see what you come up with! Imo, the dungeon, the two underground areas and the corrupted matrix would benefit the most from expanding / building upon their current state ❤️

Lilly Anderson

Stretch/fly up thru a tiny corridor in dungeon area to push a crucial lever, only to get snatched and used as a fleshlight by the dark brute? Sounds lovely 🌹

Louis Blazeit

Neat companion! For what it's worth, I've always loved lewd scenarios involving betrayal, whether through lust or coerced by say, hypnosis or magical means.. nothing like being helpless not to gobble up a former friend :3

Mega Blue Ball

That is indeed part of an idea that I had for a game, before deciding to make MKM, and which was also the base for the companion feature that I mentioned. So in this alternative game idea, instead of playing as Maya, we would plays as the fairy escorting some kind of damsel in distress like a princess or something (unlike Maya who can fight for herself). The goal of that game would essentially be a full time escort mission. You never control the princess directly, but you can give commands to her like "wait here" or "run!". And finally, getting to the suggestion you made, there would be gameplay sections where the fairy would have to go alone for a while, entering narrow spaces and such, perhaps to reach a button or something to open the way for the princess. Then yeah, a lot of fun stuff can happen with that concept.

Mega Blue Ball

They are good friends, so yeah there will definitely be wholesome moments between them.

Mega Blue Ball

Yeah she will be perfect for the role of in-game guide, both for progression and lore explanations.

Mega Blue Ball

Yes at some point I have considered some sort of UI for a bestiary, but honestly I'm not too keen on the idea, mostly and simply because it would require time to implement, and I'm prioritizing other more important systems and feature that I want to add.

Mega Blue Ball

Those areas that you mentioned will indeed get a refurbishing soon enough, specially because I will begin adding new items and secrets into the game, and well, those will have to be hidden somewhere right? haha so yeah new side areas are coming.

Mega Blue Ball

Oh yes, I love those types of scenarios as well! There's some good potential for it already in existing scenes, and it can go both ways, so Farina betraying Maya and vice-versa. They are very good friends, so it would never happen naturally of course, but like you said, there are some "bad end" possibilities that could change that.

Cheesy Cookie Corp

Oooooh! That's awesome! Maybe after you finish with Maya, you work on a DLC where we play as the fairy working in behind the scenes to help Maya in some way we don't see directly in the game? Like defeating monsters and pushing levers that would explain some doors open on maya's POV. Think like Ada helping Leon in Residemt evil 4, we don't see her often but she did help him by ringing the bell for example. Would call that DLC "Farina's little troubles" and would be an option in the menu unlocked after completing the game! Sorry I just really like brainstorming x3 I know is a lot to read