Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

This is the 7th part of character interaction system I am working on. In previous episode, we worked on a box carrying system for the player. Today, we are going to implement the same system to allow AI driven NPC characters to carry the boxes and place them on a designated location.

password=CLM_Sit

Project Files

Files

Previews only

Unreal Engine 5 - Character Interactions #6 - Carrying Boxes

Project Files: https://www.patreon.com/posts/84394764 . This is the 7th part of character interaction system I am working on. In previous episode, we worked on a box carrying system for the player. Today, we are going to implement the same system to allow AI driven NPC characters to carry the boxes and place them on a designated location. Full Character Interaction tutorial series: https://www.youtube.com/playlist?list=PLNTm9yU0zou62Mp0JoNqanqq0sRlWecu0 Time of day system: https://youtu.be/5aIgjiz6wPU ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev

Comments

No comments found for this post.