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Essence is the most basic form of untapped power and powers that can interact with it are almost intuitive to any manifester of psionic abilities. Many of the following powers are available to any manifester who chooses to learn them, treated as powers on their power list of the listed level.

Essence Descriptor: Powers with the essence descriptor can be infused with your essence as you cast them. When you manifest such a power you can choose to take a number of points of essence burn up to your essence capacity to grant the power additional benefits, as described by the power.

New Powers

Detect Akasha

Discipline Clairsentience; Level All 0

Display Auditory, Visual

Manifesting Time 1 standard action

Range 60 ft.

Area cone-shaped emanation

Duration concentration, up to 1min./level (D)

Saving Throw None; Power Resistance No

Power Points psionic focus or 1

Description

You can detect the presence of akasha and essence. The amount of information revealed to you depends on how long you study a particular area or subject.

1st Round: Presence or absence of veils and creatures with the akashic subtype in the area.

2nd Round: Number of creatures who have veils shaped in the area, and the number of creatures with the akashic subtype in the area.

3rd Round: The number of veils each creature in the area has shaped, and an estimation of the number of points of essence each creature in the area possesses (see below). You can also make a Knowledge (arcana) check to identify the effects of each veil you detect using this ability with a +5 bonus.

Essence Estimation: After concentrating on this spell for three rounds you can estimate the essence each creature in the area possess, as per the chart below:

The power can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

Detect akasha can be made permanent with the incarnate spell. It requires a minimum manifester level of 9 and costs 2,500 gp.

Essence Defilement

School Psychometabolism; Level All 1

Display Auditory, Visual

Manifesting Time 1 standard action

Range Touch

Target One creature

Duration 1 round/level

Saving Throw None; Power Resistance Yes

Power Points 1

Description

Your successful melee touch attack defiles your target’s essence, burning 1 point of essence and then granting the target 1 point of temporary essence for the duration of this spell. This essence is defiled by your psionic energy, blighting the affected creature’s body and soul. The affected creature takes a penalty to their Strength score (to a minimum of 1), and a penalty to their natural armor (to a minimum of 0) equal to the defiled temporary essence they possess. At the beginning of each of their turns, they take a number of points of damage equal to the defiled essence. This damage ignores any damage reduction or resistance the target might possess.

Augment For every 2 additional power points you spend, you burn an additional 1 point of essence and grant 1 additional point of temporary defiled essence.

Essential Block

School Telepathy (essence, mind-affecting); Level All 3

Display Auditory, Mental

Manifesting Time 1 standard action

Range Close (25 ft. + 5 ft. per 2 levels)

Target One creature

Duration Concentration (maximum 1 minute)

Saving Throw Will partial; Power Resistance Yes

Power Points 5

Description

You attempt to place a mental block on the target which prevents them from reinvesting their essence. If the target fails their saving throw, they cannot invest, reinvest, or willingly burn any of their essence for the duration of the power. On a successful save, choose one of the target’s essence receptacles that you have knowledge of; the target cannot invest essence into, out of, or burn essence invested in that receptacle for the duration of the power.

Augment For every 2 additional power points you spend, you may choose an additional essence receptacle to block if the target succeeds on its saving throw and the maximum duration you can concentrate on this power increases by 1 minute.

For every 2 power points you spend augmenting this power, the power’s save DC increases by 1.

Essence For each point of essence burned as part of manifesting this power, the power persists for 1 additional round after you stop concentrating on it, or if your concentration is broken.

Essence Infusion

Discipline Psychometabolism; Level All 1

Display Olfactory, Visual

Manifesting Time 1 standard action

Range Touch

Target One creature

Duration 1 minute

Saving Throw None; Power Resistance No

Power Points 1

Description

Your touch infuses a creature with essence. Choose one of the creature’s essence receptacles; it is invested with 1 temporary point of essence. The chosen essence receptactle’s essence capacity increases by 1.

Augment This power can be augmented in the following ways:

  • For every 2 additional power points you spend, increase the duration of this power by 1 minute
  • For every 2 additional power points you spend, increase the temporary essence by 1. This does not further increase the receptacle’s essence capacity.

Essence Theft

School Psychometabolism (essence); Level All 2

Casting Time 1 standard action

Display Auditory, Visual

Manifesting Time 1 standard action

Range Touch

Target One creature

Duration 1 minute/level

Saving Throw none; Power Resistance yes

Power Points 3

Description

Your touch tears away at your target’s soul as you painfully steal their essence. A successful melee touch attack deals 3d6 points of damage and grants you 1 temporary point of essence for the duration of this spell. If the target has an essence pool, they take 1 point of essence burn as well.

Augment For every additional power point spent on this spell, the target takes an additional 1d6 points of damage.

Essence: For each point of essence burned as part of casting this spell you gain 1 additional point of temporary essence for the duration of the spell, and if the touched creature has an essence pool they take an additional point of essence burn.

Immortalized Essence

Discipline Psychometabolism; Level All 7

Display Olfactory, Visual

Manifesting Time 1 standard action

Range Touch

Target One creature

Duration Concentration (maximum 1 minute)

Saving Throw None; Power Resistance No

Power Points 13

Description

Your touch suffuses the touched creature with immortalized akasha, causing them to treat all of their essence receptacles as if they were invested with their maximum possible essence capacity for the duration of the power. For the duration, their veils cannot be sundered or suppressed.

Augment For every 2 additional power points you spend, the maximum duration of the power increases by 1 minute.

Manifest Veil

School Metacreativity; Level All 5

Display Olfactory, Visual

Manifesting Time 1 standard action

Range Touch

Target One creature

Duration 1 minute/level (D)

Saving Throw Will negates (harmless); Power Resistance No

Power Points 9

Description

You shape the essence of this power into a veil and manifest it around the touched creature. Choose a veil that can be shaped in the following chakra slots: Hands, Feet, Head.

You immediately shape that veil into the selected chakra slot of the touched creature. This veil is treated as bound to its chakra for the duration of this spell, after which the veil is unshaped. If the creature already has a veil shaped in that slot, this spell fails. If this veil is sundered, this spell immediately ends.

The creature uses your manifester level as its veilweaving level for that veil, to a maximum of their Hit Dice, and its Wisdom as its veilweaving modifier. If the creature is already a veilweaver, they may use their own veilweaving modifier and their own veilweaving level, if they are higher.

Additionally, the creature gains a number of temporary essences equal to their maximum essence capacity. This temporary essence is immediately invested into the veil. When the spell ends, or If the essence is removed from the veil, these points of temporary essence are lost.

Augment For every 2 additional power points spend, you can shape veils from a more powerful slot in the following order: Wrists -> Shoulders -> Headband -> Neck -> Belt

Reject Essence

School Psychometabolism; Level all 1

Display Auditory, Visual

Manifesting Time 1 standard action

Range Medium (100 ft. + 10 ft. per level)

Target One creature

Duration Instantaneous

Saving Throw Will negates, Fortitude half; Power Resistance yes

Power Points 1

Description

You briefly alter the target’s soul, causing it to violently reject its natural essence. The affected creature must make a Will saving throw or take 1 point of essence burn. A successful Will save negates the essence burn. If the creature fails this save, they then take 1d4 points of damage, halved on a successful Fortitude saving throw. This damage is from a pulse of akashic power and bypasses all forms of damage reduction and resistance.

Augment For every 2 additional power points you spend, you burn an additional point of essence and the target takes an additional 2d4 points of damage.

For every 2 power points you spend augmenting this power, the power’s save DC increases by 1.

Restore Essence

School Psychometabolism; Level all 1

Casting Time 1 standard action

Display Auditory, Visual

Manifesting Time 1 standard action

Range Touch

Target One creature

Duration Instantaneous

Saving Throw Will negates (harmless); Power Resistance No

Power Points 1

Description

Your touch restores 1 point of the creature's burned essence, as if they had meditated to recover it. Burned essence that cannot be recovered via meditation (such as essence burned as part of the psiweaving ability) cannot be restored using this spell.

Augment Every 1 additional power point you spend on this power restores 1 additional point of burned essence.

Sunder Investment

School Psychometabolism; Level All 1

Display Auditory, Visual

Manifesting Time 1 standard action

Range Close (25 ft. + 5 ft. per 2 levels)

Target One creature

Duration Instantaneous

Saving Throw Fort partial; Power Resistance Yes

Power Points 1

Description

You briefly sunder the connections between the target’s essence and their essence receptacles. The target of this power must make a Fortitude saving throw or have all of their essence uninvested from their essence receptacles. If some of their essence cannot be uninvested (such as if it is bound, or uninvesting their essence from a receptacle requires them to be within a certain range) those points of essence are burned instead. Essence burned in this way is automatically reinvested into those receptacles when it is recovered. If they succeed on this save, all of their essence invested in a single essence receptacle of your choice that you have knowledge of has its essence uninvested instead.

Augment For every 2 additional power points you spend, you may choose an additional essence receptacle to uninvest if the target succeeds on its saving throw.

For every 2 power points you spend augmenting this power, the power’s save DC increases by 1.

Suppress Veil

School Psychokinesis; Level All 2

Display Auditory, Visual

Manifesting Time 1 standard action

Range Close (25 ft. + 5 ft. per 2 levels)

Target One creature

Duration 1 min/level

Saving Throw None; Power Resistance Yes

Power Points 3

Description

You project a pulse of concentrated essence at a creature in an attempt to suppress one of their veils. Select one veil the target creature has shaped and make a dispel check (1d20 + your manifester level) and compare it against a DC equal to 11 + the veil’s veilweaver level. If your check meets or beats this DC, that veil is suppressed it for the duration of this power.

Augment For every 3 additional power points you spend, you may choose an additional veil to suppress with this power. You make a single dispel check and apply its results to all selected veils.

Veil Magnification

School Telepathy (essence, mind affecting); Level All 1

Casting Time 1 swift action

Display Auditory, Visual

Range Close (25 ft. + 5 ft. per 2 levels)

Target One creature

Duration See text

Saving Throw None; Spell Resistance Yes

Description

You wrack the target’s mind with this power, amplifying the effects of your veils when used against them. The target suffers a -1 penalty against the saving throws of your veils until the beginning of your next turn.

Augment: This power can be augmented in the following ways:

  • For every 4 additional power points you spend, the duration of this power increases by 1 round.
  • By spending 6 additional power points, the penalties of this power apply to saving throws against all veils, not just your own.

Essence: For each point of essence burned as part of manifesting this power, the penalty to saving throws against your veils worsens by -1.

Veil Restoration

School Clairsentience; Level All 1

Casting Time 1 standard action

Display Auditory, Visual

Manifesting Time 1 standard action

Range Touch

Target One creature

Duration Instantaneous

Saving Throw Will negates (harmless); Power Resistance No

Power Points 1

Description

Your touch restores one of the creature’s suppressed veils, immediately causing it to reform around them. Choose one of the creature’s veils that have been suppressed for a set duration. That veil is immediately restored, as if the duration of the suppression had ended. If other abilities are tied to that veil being suppressed (such as the psiweaver’s psiweaving ability) those abilities are resolved as normal for the veil’s suppression ending.

Augment For every 2 additional power points you spend, you may choose and restore an additional veil with this power.

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