ENGINE SWAPS BETWEEN CAR MODS ARE HERE (BeamNG) (Patreon)
Videos
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longinstallfinished.mp4
Downloads
Content
EVERY ENGINE EVERY CAR MOD UPDATE 1.0.2 RELEASE (working in 0.40)
Want the engine from one modded car in a different modded car? Now you can. Version 1.0.2 scans your entire /mods folder and creates one engine swap catalog based on what engines it finds. This includes engine mod packs, AND vehicle mod engines.
Every swap brings its own sound. The engine comes with its own engine and exhaust sound, so it sounds the way it should in its new car. The visible exhaust/ muffler stay from the stock/original vehicle pre-swap.
Also, in 1.0.2
-New build structure, automatic engine detection, saving you tons of time during setup- Much smaller catalog. Duplicate engines and tuning setups are stored only once, so the Parts menu opens much faster.- More reliable builds. One broken mod no longer stops the build. The tool skips only what it can’t use and keeps going.
-Basic career use, full integration and compatibility in future updates. (Hopefully to work with Raceless (RLS creator) as this mod advances and gains popularity)
WHATS NEXT IN 1.0.3?
In 1.0.3 the main objective is to make vanilla engines/sounds included in the engine swap catalog as well, and other improvements along the way.
*WE ARE ACTIVELY WORKING TOWARDS VISIBLE ENGINE MODELS IN 1.1.0.*
INSTRUCTIONS
How to Update to v1.0.2
Open your BeamNG mods folder.
Delete the old universal_engine_compat.zip and universal_engine_compat.report.json files.
Download the new v1.0.2 ZIP attached to this post.
Extract all
Run the start.cmd to generate
your new universal_engine_compat.zip file.
Link to download Python: https://www.python.org/
Thank you for all the support. This is what your support turns into. More to come.