Home Creators Posts Import Register Favorites Logout

Content

Heyy Guyyyssss and today its time... with the spooky season starting withhhhh....

This next development preview brings a big new reason to get out into the world: roaming story characters. Your story progress now helps decide who you can meet, which version of them appears, and where they belong.

You might find an arc-appropriate Goku, Vegeta or Krillin while exploring, or head down into Hell to train against villains you’ve already defeated. Raditz, Frieza, Cell, King Cold and the Ginyu Force are part of the encounter roster. These are separate training versions of the characters, so your actual Masters keep their normal locations, dialogue and services.

They start neutral. Walk up and punch one to challenge them! Their strength comes from the story’s encounter settings, rather than secretly increasing to match your current power. Normal spars stop before either fighter dies, with a short rest before a rematch. If an actual player-caused death gets through, it moves your alignment toward evil. Yielding does not.

Location matters too. Earth’s cast won’t randomly fill every planet. Space encounters favour suitable aliens and Frieza-force characters, with a rare Namek-era Vegeta training encounter on generated moons. Later guest characters use clearly labelled post-story training appearances; they aren’t pretending to be a whole new playable saga.

Combat that connects 👊

The optional Noea Styled Combat preview has been bringing punches, movement, pursuit and defense together. Kakarot is the main feel reference, with the excitement of Tenkaichi-style exchanges, while keeping Noea’s progression and Minecraft’s world.

- Attack toward a target to approach and connect when you reach legal range. Combat Flight approaches aim for about seven actual blocks; a distant enemy doesn’t take a remote punch.

- Five connected lights finish with a kick-away.

- Two lights, then right-click gives a heavy. Hold the click to delay and charge it. A first frontal heavy briefly staggers; a second heavy or a heavy into someone’s back knocks them away.

- Three lights, then right-click spins the opponent around.

- Double-tap R uses our existing Super Dash to pursue. Hold S while double-tapping R to take the rear pursuit route. Your remapped bindings still apply.

- A fresh, timed right-click against an incoming ender attempts Step Vanish. During your own string, that click selects its ender instead. Every reversal needs a new timed input and resources.

This update fixes a particularly sneaky bug: a quick second punch could be dropped when you pressed right-click early, turning the heavy you wanted into a kick-away. NPCs also had a native tracking rule that immediately turned them back after a spin. Both paths have been addressed.

There is now a five-segment combo gauge showing confirmed hits, the continuation window and heavy charge. It works with guide text off and can be hidden in client settings.

Step Vanish keeps the supplied Flow State black-line effect at the departure point only, with the short camera linger. No smoke trail following you to the destination!

Combat and grabs remain separate opt-ins, off by default. Try `/noea experimental combat on`; use `/noea experimental grab on` separately if you want grabs. These are still development controls and tuning, so hands-on feedback matters.

Raid combos and boss echoes 😈

Styled combat now works against raid bosses. Main bosses keep their scripted position and control immunity, while your confirmed combos still deal raid damage.

Each phase also brings five small hologram copies of that boss! These echoes pursue the party and give a short warning before attacking. You can fight, stagger, spin or launch them. They disappear when the phase ends, so surviving copies do not pile up across the fight.

Their starting strength is roughly 10% of the solo boss budget, with damage calculated against each player's own health. A high-level teammate should not turn these little enemies into a death sentence for someone weaker. They share a hit limit per player, too, so five copies cannot all burst you on the same tick. These are prototype balance values; mixed-level party feedback will help tune them.

Forms, fusion and the fixes YOU GUYS reported! 📜

The Form Creator now offers the *God outline* glow. Default lightning has been removed from Blue and Ultra Instinct Sign, True and Mastered, while customized palettes are preserved.

Recent fixes cover EX/Ultra fusion retaining your original gender, normal Bulma’s interaction, mutant commands on supported non-Saiyan races, and Golden Frost Demon mastery leading into Black. Late divine unlocks now require finishing the Majin Buu saga, with the normal purchase, mastery and training requirements still applying. Orange Namekian’s accidental early unlock and missing upkeep were also corrected.

World Tournament, T.o.P and Zeno’s stand have protection outside active matches. Structure placement has received more terrain fixes, and operators can append `force` to the supported nearby structure-spawn commands when they deliberately want to override the survey.

Realistic Mode has had substantial form, story-enemy and TP tuning. Shadow training safety, fusion appearances, absorption, held Hakai acquisition, shader visuals and travel have also received fixes. The full update catalog has the detailed list; this preview doesn’t require you to start a new character or reset your space discoveries.

Thank you for supporting Noea! 💛

We’ve started the foundation for *`/noea patreon`*, showing the top 25 supporters by lifetime contributions. The real list will be filled from supporter data; there are no made-up names or automatic account links. This is the beginning of a system we can build on for future supporter rewards, rather than a promise that those rewards are already implemented.

Commands also have a categorized `/noea help` menu now. Persistent guide text stays off unless you choose `/noea guide display on`.

Thank you for the bug reports, testing and support that keep this growing. Please try a few encounters at your actual story level, take the new combo branches into a real fight, and tell me where they feel responsive—or where they still feel awkward. Passing automated checks helps catch bugs; it’s playing these exchanges that tells us whether they’re fun! :DDOWNLOAD: Google Drive, Mediafire, DropboxModrinth & CurseForge are PENDING aka scheduled for release in 2/3 days!!

Files

Comments

BuD-eR | ButterJaffa

Sorry this update took a little to get out for you all!! I have been cooking a few things behind the scenes & I can't wait to show you all more soon!!

MasonStrocity

are the spars supposed to give TP? I don't know if they have been or not, master spars do but I noticed the World Tournament didn't, and im not sure if these new roaming fighters are giving me tp either- i'm still testing though

Gatorboy

Please add Android 21 as a waifu

Mari Kei

Could you make it so you can change your name outside of a fusion for RP purposes? also adding the option for eyebrows with the eye overlays would be cool

Izuku Honekawa

Can you make the NOEA mod compatible with the alpha versions of Dragon Ball Z?

Toro_chaser

Can someone please help me on how to step vanish? The experimentals, combos, sonic stuff and grabs are on but I don't know how to use step vanish. Not only that but it's so hard unlocking it from Goku idk how to because it's like a 0.15 seconds frame between doing some sort of button to unlock it from Goku then it turning off? I think it's a bug

Toro_chaser

Also ButterJaffa can you pleeeeeaaaseee add more wishes from super shenron? Maybe like... Hyperbolic time chamber level training and it gives 20,000,000+ TP. Or unlock GOD KI regardless of the saga. Maybe also add in the ability to skip a whole saga.

Fie Larsen

we need it to work with the new dmz update

faintgoku 901 mods

Bro una pregunta cuando actualizas el mod para la nueva versión de dragón mine z😭

Theo Pledger

when can you update it for dragon mine z v2.2

Theo Pledger

ok bro thank you so much for Dragon Block Noea i think it might be the most GOATED addition to dragon mine z also one more question but will you be working with Dragon Block Galactic?