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Hi Everyone!

This week has been a bit of working in the trenches so I'll go over what got done. :)

1: What's New?

Most of this week was spent playing the boss battle level and fixing features and functionality. To list off what I addressed:

Animated a desperation wiggle to the Bindmancer when the tickle tools are working.

Added a minigame that the player has to complete to get them out of the traps 'distraction' mode.

Made sure when the distraction mode is active other aspects of the dungeon don't interfere.

Added a blindfold effect that lowers the players visibility of the dungeon when the head gear trap is active.

In addition to those I also sketched out the state you'll find the thief in.

2: What's Next?

The artwork for the prisoner in the boss battle level represents one of the last steps to get this boss battle project completed. So next week is focused on making the artwork for the Thief in both a bound up state and unbound state.

Files

Comments

Kornfan4life1985

Thank you Carol for all that you do for this game and all your projects. The ideas you come up with the traps the bondage, the tickle torture traps. It’s really amazing !!

coldwolf

Hi, I'm new, loved the demo, and have been a fan of your art for a while, but will a new version be posted soon. I just noticed that there's a thing that says I'll need to delete my data when I get an upgrade, so I'm willing to wait if a new version will be posted soon.

caroo

I'm working to get a new build out asap. I think we're 3 weeks away.

coldwolf

Can't wait, big thanks :D