Patreon Tutorial #40 - Standard Surface Plant Shading - Part 2 (Patreon)
Videos
Content
Hey everyone! In part 2 of our standard surface plant shading tutorial I will be continuing on our process of converting over our tree assets to use the new material and making the appropriate adjustments. I will also show you how to use Substance Sampler to generate some height maps to use with our objects displacement.
I will touch on the displacement and tessellation parameters a bit as these tend to confuse users at times, and the tessellation considerations we need to take into account for instancing our objects. Near the end I make a quick scatter setup to test our Acacia Tree in a dense "jungle" like scenario to see how our leaf materials react under a dense tree canopy. This is a practical tutorial on how to leverage the new Standard Surface and how to shade plants inside of Redshift along with some important things to consider during the process. Thanks again for all the support and have a great day!
Files
Previews only