Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Videos

Content

Hey everyone! In part 2 of our standard surface plant shading tutorial I will be continuing on our process of converting over our tree assets to use the new material and making the appropriate adjustments. I will also show you how to use Substance Sampler to generate some height maps to use with our objects displacement.

I will touch on the displacement and tessellation parameters a bit as these tend to confuse users at times, and the tessellation considerations we need to take into account for instancing our objects. Near the end I make a quick scatter setup to test our Acacia Tree in a dense "jungle" like scenario to see how our leaf materials react under a dense tree canopy. This is a practical tutorial on how to leverage the new Standard Surface and how to shade plants inside of Redshift along with some important things to consider during the process. Thanks again for all the support and have a great day!

Files

Previews only

Patreon Tutorial #40 - Standard Surface Plant Shading - Part 2

This is "Patreon Tutorial #40 - Standard Surface Plant Shading - Part 2" by Saul Espinosa on Vimeo, the home for high quality videos and the people who...

Comments

No comments found for this post.