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Hey guys! In this months tutorial I will be covering subsurface scattering with the new Standard Surface shader, and the new Random Walk SSS model. As some of you may have noticed the new Standard Surface has a drastically different subsurface scattering settings and parameters. The new Standard Surface parameters functionally are also very different than the older RS Material and as such work a lot differently in practice than before.

In this tutorial I will start by showing you exactly what all the subsurface parameters do with some fundamental examples and explanations. Scale is crucial to how SSS works. After going over the fundamentals I show you how to quickly put together an interesting jade stone material on the dragon object and how you can quickly adjust values to get the look I am after. In the second part we cover skin shading using the famous Digital Emily asset.

I hope this is a nice primer on SSS in the new Standard Surface and an improved update to my original SSS tutorial. Thanks again for all the support and have a great day!

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