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Hey everyone! In part 4 I will continue to work on the UVs for our mesh, and discuss more of the powerful features inside of RizomUV including some features to quickly cut seams on similar geometry all at once. I will discuss the packing and grouping of our UV Islands a bit to make it easier on us in the texture painting stage as well as how to export still renders of our UVs to make it easier to identify the islands we plan on painting over.

After that I will export out the FBX of our UV'd asset to bring back into Houdini, along with a brief discussion on the Photoshop texture painting stage to get our opacity masks created using the reference images and our UV image map exports. After that I will talk about importing our mesh back into Houdini and begin the initial materials and shading preparation. In part 5 I will continue to develop our shaders and prep our assets for final rendering.

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Patreon Tutorial #43 - Raspberry Pi Pico Project - Part 4

This is "Patreon Tutorial #43 - Raspberry Pi Pico Project - Part 4" by Saul Espinosa on Vimeo, the home for high quality videos and the people who love them.

Comments

Taylor

Do you use Substance Painter for texture painting instead of Photoshop depending on the model?