Home Creators Posts Import Register Favorites Logout

Content

Here's where you can contribute your thoughts and opinions for the original Fable (including The Lost Chapters and Anniversary versions) for potential inclusion in the forthcoming podcast.A friendly reminder that where the feedback for the podcast is concerned, we love it - but keeping it brief is appreciated. We do want to include a breadth of opinions where appropriate, but no-one wants a discussion podcast that’s mostly reading out essays. Better to save yourself time and cut to the chase if you can.

Comments

Christian Wilken

This game is linked with Ocarina of Time and Shenmue for me. The former, developed over several years, enticed me with its grandiose scope, promising to transport players into a detailed fantasy realm that would make 2D Zelda look like child's play. The latter was why I desperately needed a Dreamcast for Christmas 1999, thanks to its fully simulated world. Notice the pattern. Both ultimately fell short in terms of verisimilitude but enchanted my gaming heart due to their level design (Ocarina) and atmosphere (both). Fable occupies a similar place in my recollection. After three years of hyped previews and developer journals, the initial reviews had me on the brink of canceling my preorder. I’m glad I persevered because, while I once again didn’t get to explore a simulation that rivaled the extra-diegetic realm of my fantasies, I found a simplified and straightforward RPG with varied topographies, a palpable flow of time, and British humor.

Magnus Berg

Fable brings back fond memories. Despite not living up to lofty ambitions -which I paid little heed to at the time- it was still very cool to me how your choices impacted your character and the story at the time. The music is also etched in my soul forever. As well as ”CHICKEN CHEYSAAAH!” 🤣

Ben

It seems fitting that Cane and Rinse would be doing a Fable episode just as I stumbled upon the game Moonring from Dene Carter, one of the brothers who originally worked on this game so I could learn that even though Molyneux is the name most people think of when they think of this series, it was the people at Blue Box who really brought it to us and despite the flaws I can’t thank them enough for this series. I go back to these games every few years to see how they hold up and to once again wander through Albion as the Chicken Chaser, saving the people (or not), because no other series I have come across has quite captured the magic that this game and the rest of the series holds.

Jean-Fred

I played through Fable and The Lost Chapters at some point between release and 2010. I recall enjoying my time as a goody-two-shoes archer ; but I only remember some tidbits (besides spending most of my time in Albion as a white-haired elder, I guess because I took my time doing anything.) Seeing the game on the schedule prompted me to buy and revisit Anniversary on Steam (and The Lost Chapters too, not sure why I did that). I was not sure how Albion would fare after hundreds of hours in Switch-era Hyrule, but I must say I still find the game very enjoyable. The corridor-like areas are very much of their era, and I found the combat controls frustrating on occasion − it’s way too easy to lock-on innocent passer-bys, and a few times a button mis-press immediately magic-roasted the closest traveller. The fully-acted dialogue is delightful (although, I don’t know if it’s just me but I find the voice-overs of the Guildmasters about as easy to understand as a train platform announcement), and popping up heads at long-range with my bow never gets old. (I always wanted to check out Fable II, which I read improved a lot on the original, alas it seems forever stuck on 360… but that’s a story I look forward to hearing about in a future podcast.)