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Installation artist, juggler, balloon artist and first-time game developer William Chyr told himself it would take three months to design a Portal-sized puzzle game. Seven years later, he released a 'counterfactual physics game' that captures the spirit of both M.C. Escher's mind-bending work and the Paris scene in Christopher Nolan's Inception. Thomas, Brian and Chris Worthington chat about the impossible spaces, the minimalist vibes, and puzzle mechanics of this striking game.Music featured in this issue:1. Tetrominos by Martin Kvale/Laryssa Okada2. Allay Nazur by Martin Kvale/Laryssa Okadaedited by Jay Taylor

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