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Here's where you can contribute your thoughts and opinions for Astro Bot for potential inclusion in the forthcoming podcast.A friendly reminder that where the feedback for the podcast is concerned, we love it - but keeping it brief is appreciated. We do want to include a breadth of opinions where appropriate, but no-one wants a discussion podcast that’s mostly reading out essays. Better to save yourself time and cut to the chase if you can.

Comments

Alex Mason

Eventhough Astrobto is fairly simple in its mechanics it is so focused, polished and well-paced that it left me with a near constant smile on my face whilst playing and made me feel a childlike joy that I hadn't felt in a long time.

TracyWil1

There is too much to say about this wonderful game, I will try to be brief. The feeling I had playing this game brought me back to my childhood where I had the same feeling playing my first Super Mario game. Pure utter joy. I cannot describe how much I adore and enjoyed this game. My wife and youngest son, we all played this non stop for weeks after it came out. From the PlayStation heartfelt nostalgia to the amazing 3d platforming gameplay, I love this game.

Cormoran Strike

I was quite surprised to look on my PS5 game library, and see I own the original astro bot for PSVR. No memory of ever buying it, maybe they gave it away on PS+. Astro's Playroom is one of the best free preinstalled games to ever come with a video game system. I don't think anyone really expected anything from this, and then it blew everyone's mind. It seemed inevitable we'd get a full game from it, and it's just surprising it took a good 4 years to get it. Even odder it's taken Sony such a long time to finally get a mascot! If you can call astro bot, after they tried and failed to make sackboy a mascot in the PS3 era. Then last year, we got the full game! A 3D platformer not from Nintendo is such a rarity these days, let alone one of such quality. Astro's world is so bright and colourful. Of course it feels a little bit like Sony patting itself on the back. It's difficult not to get that sense considering Astro's quest is literally rebuilding a playstation 5 to use as a spaceship travelling around to various playstation game themed worlds, or in the case of Playroom, building a shrine of playstation consoles and accessories. But then it's also difficult to not love it, and not love astro. Astro controls like a dream, and has a very satisfying punch! It's a gorgeous game as well, with such upbeat music. I love the inclusion of stuff like the ape escape/uncharted/god of war level, yet these are also my complaint about the game. Given most of these franchises like uncharted, kill zone, ape escape etc aren't coming to PS5 anytime soon, I got a little annoyed at their inclusion. Felt like a tease. Might just be a me thing though, and it doesn't take away from this game being a magnificent achievement.

newdarkcloud

I used to say that it was funny that the best game on the PS5 came as a pack-in title. Since the release of Astro Bot, I have been forced to amend that statement. Now, the second best game on the PS5 came as a pack-in title. Speaking more seriously for a moment, it's so refreshing to get a game like this. Rarely do we ever have experiences so unapologetically joyful.

CiaranDC

After having played through and loved Astro’s Playroom, Astro Bot was a day one playthrough for me. After being burnt by some recent re-orders, I tried to temper my expectations but it was totally unnecessary. The sheer joy of this game is overwhelming. Every level was fun to play, every rescued bot a nod to decades of memories (my personal favourite were the Wipeout pilots!), and every game mechanic tuned to perfection. I’ve tried to think when the last time I had this much unadulterated fun was - and the closest match was the first time I played Mario 64 many years ago. I cannot rate Astro Bot high enough

Adam Capone

I absolutely adored everything about this game, it was almost perfect but the final challenge after beating the game was just too much. It took me about 2 hours of restarts over multiple nights just to get through 30% of it. Oddly it was the same with Mario Odyssey and the Darker side of the Moon challenge. Both games were nearly perfect but unfortunately these additional final hardcore challenges made me feel like an aging failure of a man and so I'm left with a slightly sour taste when reminiscing about both of these games.

Robin Enrico

After all the talk of how much this game relied heavily on Sony / gaming nostalgia I was surprised to find how much of this game is Astrobot’s, From neon casinos to planters in the sky, the majority of the levels feel like a continuation of levels from Astrobot’s Rescue, and most of the homage level just feel like Astrobot having an adventure in say robot dinosaur land. It is only the Loco Roco and Ape Escape levels where I fully felt I was playing another game to the point where I thought, “they should make another one of those…” Sony finally has a Mario in that Astrobot can step into any role and make it their own.

Azzan

A question to the panel: do you think Astro Bot is the Mario 64 (or even Mario Galaxy) of this generation? The game did not reinvent the wheel, but its surely a good recommendation for every PS5 owner.

Mark M

Astro Bot is a charming game. It's the gaming equivalent of a tub of Celebrations. Addictive, bite sized and fun, with lots of familiar faces that will occasionally surprise you. I loved how it used the dualsense to make every action feel memorable and weighty. Finding new characters is a delight, and the themed levels are so good I wish there were more. The soundtrack is bright and cheerful, which kept me smiling the whole way through. The Ape Escape level was a highlight for me, and I happily got the Platinum trophy in a very manageable sub 20 hours. That said, I did flag on the game somewhat towards the end. I think I would've enjoyed it more if I'd had kids to share it with, if I'm honest, and that thought did sour my experience - not the game's fault of course. Astro's move set is a bit basic, failing the old Mario 64 'is he fun to control in an empty room' test, making the game feel a bit simple and repetitive as items are recycled. The excessive use of Playstation branding grated on me a bit too - not characters but hardware and iconography. It just isn't charming in the way Nintendo's is. I had a great time with the game overall, and will happily be back for more should it come, but its derivative nature of Mario Galaxy and Kirby and the Forgotten Land made it fall a bit short of Nintendo's best for me.

UrbanCheese

They could have released this game and then basked in adulation for the rest of their careers for basically saving video games, but instead they worked on some of the most joyful free DLC ever made, including the best Christmas level in games

Biggie

As a veteran gamer, platforming is not my game of choice but the irresistible charm of Astrobot meant I loved playing the Playroom freebie, this meant I was looking forward to the full game. It didn't disappoint and not only matched the previous game for quality and love letter the history of PlayStation but I would argue that they not only raised the bar again but finally game Mario Odyssey a run for it's money. My only gripe is that a couple of the Challenge levels really pushed my patience, and one particular level (To The Beat), after 2 hours, also had me throwing my controller at the screen (never done this in over 40 years of gaming)! Finally did it and got the Platinum for both games. Sony finally has a mascot it can be proud of.

BlueWeaselBreath

My wife isn’t a heavy duty gamer, but she’ll play something all the way through with me once every few years if the game grabs her. Super Mario Odyssey was the first one we completed together, and a few years later, Astro Bot ended up being another. She’d already played through and loved Astro’s Playroom, as had my daughter, so I knew Astro Bot would be an immediate purchase for us. My daughter kept her own save file and played during the day, but once she was in bed, every night for several weeks, my wife and I sat together and passed the controller back and forth. She loved the tactile and joyous nature of the world and trying to find all the secrets. Even though Astro Bot owes a lot to the Super Mario lineage, Team Asobi absolutely did their own thing with it, and I have extraordinarily fond memories of the game, not only for the fun I had playing it, but for the fact that it allowed me—for a few weeks at least—to share my hobby with my wife and spend that quality time with her. I showed my appreciation for the game in my usual way: I found an adorable custom Lego build of Astro online and put it up in my office at work. Some months later, we got to revisit Astro’s world with the new holiday planet, spending one more bonus night together with the little bot. But when we had finally beaten the game, my wife asked me find her another game that would scratch the same itch. I got her Super Mario Galaxy and Sackboy’s Big Adventure, but neither really captured her fancy in the same way. I’m hoping that Donkey Kong Bananza will succeed where those have failed. It may, but even so, something about Astro Bot remains so special, conveying a toylike wonder and seemingly universal appeal that seems to have the same effect on me and everybody else whom I introduce it to.

Rick Buxton

Perfect Christmas game this was for me. I completed everything in that delightfully lazy period between xmas day and new year. I don't play many kid-friendly 3d platformers so it was a blissful change of pace from what I had been playing (rebirth or maybe even tlou 2 I think!) and gave a jaded old cynic a much needed sensory dose of pure, childlike fun. I know to Nintendo superfans/apologists it will never, and can never be as good as Mario. But Ive also played Mario odyssey and enjoyed this as much, if not more so.