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Sin & Punishment skipped the GameCube generation, but came bouncing back after almost a decade on Wii. Leon, Chris O'Regan and Sean grapple with Isa and Kachi across eight intense stages of on-rails, danmaku-style shmup madness from the crazy geniuses at Treasure. With input from the listenership, we talk technical and artistic achievements, as well as taking aim at the game's demanding yet satisfying mechanics.Music featured in this issue:1. Menu by Norio Hanzawa2. Forest (Stage 4) by Norio Hanzawa edited by Jay

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Harkatim

Enjoyed that. A real favourite of mine, so it was nice to hear it talked about so fondly.

T-BirD

I didn't manage to finish this for the show, but I did (on normal) now, and I'm very, very impressed. Not only is this an incredible technical feat on the Wii, but it's a pretty spectacular game on any platform. The imagination on display is incredible, as it's constantly throwing something new at you. Though it's a different genre, I can "feel" the Gunstar Heroes in this one. I can also "hear" the Ikaruga, especially in one boss track which sounds like it's ripped straight out of that game. The frequent checkpoints are welcome, as I just can't imagine getting very far without dying - especially the bosses Hibaru Yaju (stage 3) and the final boss schooled me hard, multiple dozens of times each And yet I always felt motivated to try again. What an accomplishment! The perfect Wiimote+Nunchuck game (I can't imagine playing it through any other way). Thanks to the Cane & Rinse crew for giving me the nudge to finally play this game I've had on my pile since it released.