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Here's where you can contribute your thoughts and opinions for The Fool's Errand for potential inclusion in the forthcoming podcast.A friendly reminder that where the feedback for the podcast is concerned, we love it - but keeping it brief is appreciated. We do want to include a breadth of opinions where appropriate, but no-one wants a discussion podcast that’s mostly reading out essays. Better to save yourself time and cut to the chase if you can.

Comments

BlueWeaselBreath

I don’t remember how I learned about The Fool’s Errand, but it was about 20 years after the game’s original release. I saw it described as one of the best puzzle games on PC, and I was attracted by the variety of different game experiences offered and the fact that there was an overarching puzzle to solve. Something about that frame story, with a narrative that unlocked piece by piece, made the game feel so much more special and compelling than a simple collection of mini puzzles. The gameplay was likeable and pure, and coalesced into something more than the sum of its parts. The 16-color palette was charming and somehow came across as timeless rather than dated in the context of a puzzle game like this. I finished it after a week or two and then looked eagerly for another game like it, only to learn about the planned sequel that had been sitting in limbo for several years. I checked back in every six months or so, and began to fear it was vaporware. The developer pulled a George RR Martin, but almost ten years later, A Fool and His Money was released. I’m afraid I had moved on by then and was no longer interested—shiny new consoles and a million casual game options on my phone had sprung into existence during that period. But I do think I’ll eventually give it a shot, maybe after replaying the original.

BlueWeaselBreath

A Fool And His Money seems to be available for $40, which is admittedly a big ask ten years after its release for a game in that genre, but it’s apparently by all accounts worth it if you’re into this style of game. Perhaps the biggest puzzle of all is why Cliff Johnson insists on personally distributing the game himself to individual buyers rather than making it available on a more accessible marketplace like Steam. It may be his early experience with third-party publishers has soured him on the idea, and maybe a lack of conversance with the distribution options out there. I recommend the Digital Antiquarian article on the Fool’s Errand for more background on this fascinating man.