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Here's where you can contribute your thoughts and opinions for Spiritfarer for potential inclusion in the forthcoming podcast.A friendly reminder that where the feedback for the podcast is concerned, we love it - but keeping it brief is appreciated. We do want to include a breadth of opinions where appropriate, but no-one wants a discussion podcast that’s mostly reading out essays. Better to save yourself time and cut to the chase if you can.

Comments

Veronica Jane

I wanted to like this game, I really did (I even bought a physical copy with downloadable soundtrack and artbook) but the game just never clicked with me. The problem was that the main thing you do in this game is read dialogue and, well, I didn't like the writing. I just didn't find any of it particularly engaging or funny and unfortunately without enjoying the writing the only real game play left is chores that became increasingly pointless as I was left with less and less passengers. I suppose this must be what the people who didn't like Night in the Woods felt like. Ah well, at least it was a beautiful looking experience if nothing else.

Dave Jackson- Tales from the Backlog

Lots of characters in media feel like they fill neat archetypes- hero, heel, villain, comic relief, hearthrob, and so on. Spiritfarer’s greatest win, to me, is its cast of characters, all with their own unique strengths and flaws. And though there are a few spirits who are bad people, they all have depth to them as well. They all feel like people I’ve met in real life, and this personal touch is something that shines through in indie games, whereas a bigger project may sand down those rough edges. I love Spiritfarer, and it will always hold a special place in my heart.

Kevin Mann

Walking into the room to find my wife, Jay, in floods of tears playing this will be forever etched in my mind. I am sure the timing of the game, releasing in the middle of a lockdown summer, played a huge part in both how the story effected her and how addicted she become to the game. While my experience consisted of dipped in and out of watching Jay play I still managed to become connected to the characters and invested in their stories. Returning and catching a glimpse of a freshly empty house, having missed their farewell, often hit me hard, and I spent just fractions of time with them. I can't bring myself to actually play the game for myself, as the "experience" I had is a perfect memory I don't want to pollute.