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The last day was something unreal for me! So many likes, retweets and new people on twitter and a lot of new patrons here! Thank you all for your support, will try to make even more quality content for you soon.

Future plans

And to make you sure that it will be even more content here, I'm going to show you my future plans and things I want to release very soon.

A new VRChat chill-world "Lone Island" (Code-name "Project Skylight")

This is going to be the world with a beautiful sky, day/night cycle and even a dynamic weather. (Only cloudiness variation right now, but I have plans to add rain, fog, thunder, etc. in future)

3D water shader with tesselation

Remember the water shader I just released? This is it now. Feel old yet? (PS: This is WIP)

 3D flame shader

This is a mesh-based fire shader. Especially great for VR. It feels real in stereo vision, comparing to particle systems solutions. I already published a WIP version of it, but I will actually release it as it will be finished.

More tutorials!

Simple water shader tutorial

Vertex offset shader tutorial

3D Flame shader tutorial

Even more tutorials

Private Unity scripts

I have some useful scripts I developed for my own purposes such as: Mesh Chunk Baker, Object Painter, Anicap,  etc.

Talking about AniCap... This is a Unity script I started to develop a year ago. It implements your own Motion Capture system, based on Steam VR tracking. It supports Vive trackers or additional controllers to track and record your avatar movements. Actually, it was created for VRChat, but can be used in other projects.

I stopped working on this project at some point when realized, that it is not going to be a standalone software. But now, with your support, I have enough motivation to continue my work on it.

Some links to video demos:

AniCap Recorded Animation

AniCap Recording

So, yes, this is going to be a super cheap Motion Capture solution for all the indie developers.

So, that's it! Thanks again for your support, and see you <3

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