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Hello! Hope you had a lovely weekend. Let's get creative.

Suggestions:

Requests with likes from other patrons will have priority. The more likes, the higher chance of doing it.

Assets with the most general use will usually be prioritized.

Image references are always helpful!

Start small: I'm not going to have time to create a large tileset for an entire region, but a couple of special objects would be OK.

Omega Modern style or Lo-Bit style requests are cool, or Time Elements/Fantasy stuff. Just specify if you're looking for a specific style, or something else.

All patrons will have access to the graphics made from these threads.

Specific assets for the Time Elements generator are welcome (legs, body, head, hairstyles, weapons, etc), but -- instead of a regular patron release, they might end up on the list for a future expansion!

Repeat requests are OK -- if I didn't get to a request from a previous month, feel free to post it again here.

I'll be back later in the week with something new.

Thanks!

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Previous request threads:

January 2025

December 2025

November 2025

October 2025

...Request Thread Archives

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Comments

Salyhin Chowdhury

4 directional push and pull animation in the TF style

Dreego

I'd love to see an animal companion with both SV_battler and Char sprites. Just got through FF16 and I love how badass Torgal is ^^!! And would love to see something alike!

Raiser

Would love a large gate, similar to the one in FF6 that was the door to the esper world.

Steve Geoulekas

Time Fantasy style Interior Railing and Banisters to make more multi level interiors! As of right now there aren't too many options to work with.

No_Heart

Meta: the long awaited tutorial to turn Time Elements style to Time Fantasy style, which was mentioned a couple years ago and never happened

No_Heart

Repost only because you seemed interested in it: what do you think of Zelda Breath Of the wild's spectral flame effect to add as an overlay for sprites to make them appear ghostly? https://youtu.be/estWS4d2cCY?t=86

Alex Papp

After seeing those chibi characters, curious what your take on monster catching creatures might be.

Andreas Persson

Helmet variants, tabards and robes for elements characters.

Kasden Winkler

Repost: Time Fantasy style overworld sprites for some of the other Tyler Warren monsters, all except for those bucket-wearing octopi. Those already got that treatment. At least start with one of these sets if need be, or whichever monsters you like from these sets. https://tylerjwarren.itch.io/tyler-warren-rpg-battlers-pixel-style-1 https://tylerjwarren.itch.io/tyler-warren-rpg-battlers-pixel-style-2 https://tylerjwarren.itch.io/tyler-warren-rpg-battlers-pixel-style-3

Travis Romney

An ancient Greek tile set, more than just the typical columns and friezes, things like terracotta roof shingles and stuccoed walls. Would also like to see battler animations for the mythical creatures.

madinina

Hello, batlle areas for side view combat.

Nualie

Hello!!! Would be neat to have birds in the time element style :3 (maybe recoloring/resizing the time fantasy critters?)

Grutusk

More animations within the character creator, for instance 1. 1h + shield, at the moment when u apply shield then apply sword shield is unequipped (no matter if u put it in right or left hand). So shield block animation also would be nice 2. Spell casting animation.

Tech Tea

I've had this idea bouncing around in my mind for a while. Time Fantasy Generic construction site/tent. For games with a building system they could use this as a placeholder before the actual building appears on the map. Fantasy Live i has something like this for some of its buildings and I'm sure a lot of other games do too. Basically a square fence/tent that is ambiguous enough that in theory it could be any building, but still looks like a construction site. Maybe have multiple sizes so the devs have more wiggle room for the size if that is not too much. You are awesome by the way.

finalbossblues

Do you have any images or examples of how they'd work, thanjks!

Strijdparel

Hey I have got some animal requests: Ostrich, Tortoise, Jellyfish, Cobra snake, Polar bear, Panda bear, and an Koala bear!

Strijdparel

Yes, I like Tyler Warren also a lot. Ink evolution, Twisted Santa and Vodoo are among my favorits.

finalbossblues

I'm planning for this summer to put together some greek/roman style set for cities, forum, senate and villas. Since I want it in my game too, (and especially after the viral meme that revealed last year how often we all think about Rome 😜) I think it'll be a popular setting. It'll be after I finish expanding on the workshops/interiors set (which it'll build off too, and be able to use of course). So in the meantime if you have any specific requests or details for that theme and share them in the request thread, I'll paste em into my references for when I dive into that later this year.

Fenshri

This isn't so much a request as a thought to build on later. If I can, I'll sketch out some ideas for it, maybe for next month. I have seen a few animal and monster recommendations and I was thinking the other day how it could be achieved to have more basic forms that could be customized to suit a variety of game worlds. I've seen your monsters pack and they are fantastic, but highly recognizable. So, I was left wondering how customizable creatures to populate a world could be achieved in a more simplistic way. One idea was to create creatures based on movement and size. For example, "slithering", "hopping", "digging", skittish", "swimming", "flying", "climbing". Things that don't necessarily have to be based on Earth animals. I feel like animation is something of a bar for entry for a lot of creators, so I think getting the movement is important. Another thought is whether they are creatures to simply exist in the environment or ones you can fight. Is there a way to have both possible for the most mileage out of the designs? For example, a multitude of effect animations that can be mixed and matched between creatures. (Sparkles, barriers, throwing rocks or kicking up dust, spraying water... I suppose this is getting outside the scope, but it does tie into things.) Anyway, thanks for listening. Maybe I'm overthinking things.

Daanan DaSilva

or a tutorial on how to switch back and forth depending on your favored style, not just the one way

finalbossblues

Definitely too big for a regular release, but now you've set my mind down a dangerous rabit hole 😇

finalbossblues

Did a few of these I think, but my snakes have been petty wimpy, I like the idea for a more dangerous king cobra type of animal... hmmmm

finalbossblues

I was thinking along the lines of basebuilding for the workshops/interiors set I've been slowly organizing, (though I imagined more like old pokemon secret bases if you remember those, and hadn't considered the construction of the bases themselves). And now you have me thinking of making variants for different construction stages, with differently-sized beams and stuff too.... this is the kind of idea that could spiral into something big 😝. Good one!

finalbossblues

There won't be new animations, because they won't be able to work backwards, but it was designed for exactly this kind of functionality: your requests are possible with animated weapon/magic overlays and the existing animations. Maybe I could write a guide or tutorial explaining how to maximize the animation set, thanks!

TreeTopOcelot

Asset request: Large wooden bridge that is destroyed and a version that is fixed up.

Fenshri

Oh hey, awesome! Yeah, it definitely wasn't a request, but with how wonderful the animations for the Time Elements sprites are, it had me thinking about how to make creatures in a way that would lend itself easier to customizing. (But without being too overly complex, too!)

Cody

Walkin Robots SV Battlers. I found them on the sci-fi section and they are perfect for this section of my game, but there are new SV battlers T.T The one I am specifically using is from robots_walkin_A_3 the gold one with the red eyes. But I would be happy to use any of them if a SV battler got made. Also if you have other robotic enemies that have SV battle sprites, I would be happy to use those instead, I just didn't see any.

Cody

OR Robotic parts for the Elements Character Generator. That could be pretty cool.

coffeeandytv

I was wondering if you could create a base template for ARPG sprites? It would be cool to have human character sprites that could go with the Action RPG Monsters set. Maybe just something simple like a sword attack base with three frames that could work with RPG Maker?

coffeeandytv

OMG!!! Thank you!! I missed these and they're exactly what I was looking for!

Christian S

maybe some sort of enemies that look like fight using smog or other type of poisons that secrete from their bodies?

Christian S

also maybe a cyclops eye face for the generator? I just a giant eyeball like mike wazoski

Lucas Martim

A pressed version of the gamepad icons would be great!

Tau

I'd love just a SV Battler of that Guts character set you made, that was dope!

Tau

Also not so much a request, more of a question. I don't know if I'm just blind but is there a waterfall Time Fantasy sprite or like falling water sprites because I swear I've seen other games that have used your sets with it but for the life of me I can't find it haha.

Tau

Thank you so much, not just for that but everything! Hope only good things come to you.

Keepo

I think ocean waves would be a really useful asset for making the water tilesets come alive.

Alasthorn

New parts for the Time Element char generator: - Weapons: one or two new models of bows and staffs. - Hats: bard's hat (with feather), scarf, beret, another model of wizard/sorcerer's hat (more worn, like Gandalf's), a bandana, pirate or corsair hat. - dwarf bodies and legs: 2 or 3 smaller body and leg models that fit together to make dwarves - hair: shorter backhair 5 (like Yang's haircut in FF4) One of the more complicated things to integrate would be adding musical instruments: lute, harp, flute, but that must be complicated to integrate. Perhaps directly above the “wait” animation with instruments large enough to hide the arms of the “top” part underneath.

Ragnarok Aesthetic

I know I am a bit late, but also can we get a shower? I know we have baths but having a shower for future places would be nice! Thanks in advance!

Sebastian Powers

Maybe some cliff addons for time elements that you can walk behind/over/under or that water flows under to help create a land bridge would be pretty neat, anything to break up the grid-structure look.

Manucao

Hey, I come late but for time element generator : single hand mace