Necromancer v0.8! (Patreon)
Content
I forgot to post earlier in the month, but I officially released the Necromancer, v0.8! This is a pretty substantial update. The headline feature is that minions are getting hp buffs across the board; playtest feedback to date says they're too fragile and too easy to kill. Other key things are the addition of the Graveguarded subclass, which focuses on having a single powerful minion, and turning Vicious Dead (minions get reactions) from a rite to a full feature (at 7th level).
v0.8 Changelog
Added the Graveguarded!
Adjusted Necromantic Minion crumble time, so you can reuse a minion
Converted Vicious Dead to replace Rotten Vitality as a feature (built into minions now)
Buffed Crumbling Corpse to use in place of an attack
Converted Battlefield Animation to a general rite
Adjusted language on minions making multiple attacks
You can't command a minion more than once, but now minions are valid targets for haste, a Warlord's command, etc.
Clarified Beastly Minion
Forgotten Soldier buffs Strength (usability fix)
Soul Master
Buffed Essence Overflow
Death Knight
Replaced Battlefield Animation with Spiteful Raising
Horde Raiser
Buffed Unending Horde from a reaction to 1/turn
Spirit Mage
Added 9th level prereq to Reaping Magic
Necromantic Minions
Buffed hp scaling on all minions
Most minions add necromancer level to hp, some add half
Spirit-point scaling also generally buffed
Minions should have about 1.5x as much hit points at low levels, up to 2x at high levels
Gave most minions +SP to damage
Added more spells