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I forgot to post earlier in the month, but I officially released the Necromancer, v0.8! This is a pretty substantial update. The headline feature is that minions are getting hp buffs across the board; playtest feedback to date says they're too fragile and too easy to kill. Other key things are the addition of the Graveguarded subclass, which focuses on having a single powerful minion, and turning Vicious Dead (minions get reactions) from a rite to a full feature (at 7th level).

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v0.8 Changelog

Added the Graveguarded!

Adjusted Necromantic Minion crumble time, so you can reuse a minion

Converted Vicious Dead to replace Rotten Vitality as a feature (built into minions now)

Buffed Crumbling Corpse to use in place of an attack

Converted Battlefield Animation to a general rite

Adjusted language on minions making multiple attacks

You can't command a minion more than once, but now minions are valid targets for haste, a Warlord's command, etc.

Clarified Beastly Minion

Forgotten Soldier buffs Strength (usability fix)

Soul Master

Buffed Essence Overflow

Death Knight

Replaced Battlefield Animation with Spiteful Raising

Horde Raiser

Buffed Unending Horde from a reaction to 1/turn

Spirit Mage

Added 9th level prereq to Reaping Magic

Necromantic Minions

Buffed hp scaling on all minions

Most minions add necromancer level to hp, some add half

Spirit-point scaling also generally buffed

Minions should have about 1.5x as much hit points at low levels, up to 2x at high levels

Gave most minions +SP to damage

Added more spells

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