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In this post, I want to talk about further future projects, ones that I cannot realistically take on in the near future, but would like to a

In this post, I want to talk about further future projects, ones that I cannot realistically take on in the near future, but would like to at some point. You could argue this is all hype and no substance, but I wanted to give a glimpse of the creativity and passion that are bubbling up inside me, so I hope it will be taken in that sense. Here are seven games I would absolutely love to create eventually.

Ouroboros Remake 

Ouroboros was my first side project and I still love it. Unfortunately, it's the most visually dated of my games, including various artifacts of being developed in just two months. I think a remake with a larger budget would have a chance to reach a much larger audience, and it would be one of my first thoughts if I was ever in a position where I needed to test out new technology or collaborators.

Omnipocalypse Loop 

While we're on that note, I've long nurtured an idea for a sort of spiritual successor to Ouroboros. The basic premise is that your player character is caught in a time loop as an apocalyptic scenario begins, so you repeat the cycle trying to keep you and the people you care about alive against threats that are impossibly strong at first.

As in Ouroboros, I've put a ton of thought into how a core premise that involves repetition can be kept interesting, with a combination of speeding through sections and alternate paths. Having the game be a loop gives fascinating opportunities for choice in narrative, but it will also go far beyond what you might be thinking in terms of plot and consequences. Also have a simple but fun idea for a combat system where strategy and synergy make the most difference, so you aren't grinding each cycle.

John Woo the RPG 

This one is a bit crazier, but if I was ever collaborating with a team that wanted a more actiony game, this is an old idea that I think would be fun while being less expensive than a full action RPG. Basically, the idea is that you control a single character in quick gun-based fights. Combat would be turn-based, vaguely XCOM-like in terms of dealing in cover and percentages, but as your character levels you vastly increase your movement options: different flips, wall-running, use of environment, etc. Then at the end of combat, you'd have the option to rewatch it all in "real time", creating your own little action scene. ^-^ While that is probably even trickier than I imagine (and I imagine it being tricky), I think it would be something I haven't seen done before.

Magical Industrial Revolution 

I would love to lean into my economic interests for a project, so this idea involves the player being a minor noble in a kingdom that is undergoing rapid magical modernization. The story would span decades, allowing me to play with both realistic investment returns and long term consequences. But because the focus is on fewer characters and regions, the budget wouldn't balloon as much, relying heavily on my writing and design. If I ever needed a project that kept the budget low for higher production value options, I would go for this first.

I know a ton of my ideas are either experimental or so involved they'd turn off a lot of players, but I can do mainstream ideas too, I promise. T-T If I ever have reason to try a more marketable game, I have some ideas I think could be a lot of fun...

American Persona 

If the Persona brand is big enough, I think this is simple and high concept: it's a Persona-like set in the USA. Life sim stuff is not my usual cup of tea, but I really enjoy the interaction of systems and I have a bunch of ideas for iterating on those, not just replicating. I was contemplating a superhero theme, because that's very American and hasn't been done by the series, plus we could draw inspiration from things like Spiderverse and have some stylishness without being a P5-knockoff.

Four Heroes 

More complex than it sounds, this is my idea for hitting the notes of "nostalgic traditional RPG" while still being interesting. The basic premise is that we start out with an apparently typical adventuring party of four heroes, but they each either reveal secrets or go through changes that radically transform how the story feels. This moves through cynicism but, critically, turns back to optimism and friendship on the other side. I guess this sounds simple in brief, but I've polished some ideas for this quite a bit.

Doing a Chrono Trigger

I'm not too cynical here: hitting notes of nostalgia is so much of a common technique for indie devs that some publishers consider it a requirement for serious investment. I have a developed concept that could be marketed like this while actually doing something new. Instead of different time eras, it would be about differently-themed worlds, trying to capture the fun of Chrono Trigger without being a clone. For example, magic works in one world and doesn't in others, but the same is true for technology and the effects of brute force. Tons of fun ideas in my head for how the fundamentally different laws of the different worlds would interact, leading up to crazy crossover stuff!

These entries are just hinting at all the ideas in my head for these projects; they could each have gotten a post as long as the others. Of course, in the end, ideas are cheap to worthless. T-T It seems very likely that I will never have the industry connections to get publisher-level funding, so my only path is to keep trying to make each project a little better than the last, slowly ascending through the stories available to me. Thank you all for supporting my career this far!

Comments

Captain Hair

*Sees Ouroboros mentioned* GIVE IT TO ME

Greenman

Magic Industrial Revolution sounds the coolest

SEEQYR

John Woo the RPG sounds like Katana Zero + XCOM, in a sorta SRPG or metroidvania style thing. American Persona sounds interesting (and cool) - there's an indie SRPG called Capes that... Does something similar. It's not really that close, but I think there's definitely room for iteration in that space! I'd really love to play that Magical Industrial Revolution idea. Omnipocalypse Loop sounds like it'd be excellent with a roguelike design, with story... And roguelikes are all the vogue right now. And... About publisher level funding connections... Well, if you get on well enough with my lead, he DOES have some connections in that area...

Decarabia

WE WANT LONG POSTS ABOUT ALL OF THEM!!! Ideas are delicious :P

Fake Name

I'm looking forward to finding out how the erotic content will be implemented in these concepts. Please mention that when you decide to give these concepts a long post.

Ark Tolei

Ouroboros was really interesting, I think time loops pair well with how video games play, and the "pulling characters out of the loop" mechanic has monstrous potential both narratively and mechanically. I'm not very visually motivated, so a remake of Ouroboros with better visuals would mostly just be an excuse to replay it, but the omnipocalypse project sounds amazing. Building on what was done with Ouroboros in a larger project is very exciting. A persona style game with adult superhero characters has a lot of potential, especially if there's some reason for them to be trying to blend in. School and workplaces are similar, but meaningfully different, and obviously japanese and american settings have very different implications. Street Cultivation felt viscerally american to me and it would be interesting to see how you would play with those concepts mechanically as part of a game. I don't have as much to say about the other projects, but they all sound interesting. Ideas are definitely cheap, but they're also delightful toys to play with creatively. Maybe none of these projects get made, but you're definitely going to build something with the continuously growing ball of mechanical and narrative concepts that you have growing around them in your head.

LordBurch

Have you ever read/heard of mother of learning? It does a magical time loop + apocalypse pretty well. I’ve not played your Ourobouros so I can’t speak to the similarities but as a game it sounds very interesting.

LordBurch

Ah, also just thought of a time loop game called “Rue Valley”. It’s not out and I’ve not played the demo; but I’d be interested in your thoughts on how well it does a loop. That loop is supposed to be very short though

Afforess

I would love an Ouroboros remake.

The Fox

Honestly I really like all these ideas! All sound great and fun! But I definitely also like the Magic Industrial Revolution really much! One thing I definitely look forward to is seeing how you write/potentially include some political topics like in TLS, especially in the setting of the Magic Industrial Revolution game! Especially if you decide to include differen factions that you have to deal with and one of the being Trade Unions for example ^.^ I haven´t played Chrono trigger but if that ever gets realized...I´d love a potential TLS crossover with that game

DankPotatoes

The Magical Industrial Revolution concept is brilliant, and I can visualize the Chrono Trigger idea leading to such fun world-building and mechanics, especially with you at the helm. I would love to eventually see both of them! I'm not sure I dig the Ouroboros remake idea, mainly because I have seen many creative game developers get stuck in a never-ending loop of self-improvement, chasing a standard of perfection, that by it's very nature is unattainable, because the game industry always moves forward in terms of innovation and hardware. I remember something that someone told another dev that I follow in the comments after they got stuck in a loop of redoing artwork for their finished game: "Stop polishing the trophy, let it shine on the shelf and move on to the next project" I'm inclined to agree. The American Persona idea I would skip out on, mainly because everything about American culture leaves a bad taste in my mouth, given the last few months. This is REALLY not a time where I have any inclination to celebrate this culture, considering what irredeemable, treacherous bastards half your countrymen have turned out to be. Your leadership, and the lacking public response against it have left you few friends in the international sphere. No offense to anyone who actually voted against, or actively protest your White House clown. But... yikes. No thanks. John Woo sounds like a fun game, but it sounds like one that builds on gameplay more than narrative. And narrative is where i find your talents shine the brightest. I assume you have some fun ideas for story, as always though, and would love to see them play out. Omnipocalypse weirdly reminds a bit of Hades, in that you start out weak, but the more times you die and reset, the stronger your character gets and the further you make it through each reset. If so that sounds very fun!

sierralee

I am aware of Mother of Learning but I have yet to read it! Rue Valley is new to me, so I will flag it for later, as I'm always interested in time loops. ^-^

sierralee

There would absolutely be tons of factions and political concepts in that game idea; part of the appeal for me would be doing some similar elements with smaller scope and greater complexity. I don't know that I'll ever go too heavy on crossovers, but little cameos like in Once Ever After might happen. ^-^

sierralee

Getting stuck in a cycle of perfectionism is a valid concern, though I don't think I'm particularly inclined to it, as I'm driven to move forward. That said, I think the Ouroboros remake is the most likely of these to happen, because I think I'd be happier with it on the shelf as "pixel RPG" over "rushed RPG Maker game". If Omnipocalypse was compared to Hades I'd be happy, though it would mostly be in the aspect that the loop itself is pushing the story forward. Beyond just getting further each time, on repeats the early sections could be radically altered as your capabilities increase.

The Fox

I would definitely love to see that! I generally loved TLS because unlike other RPG games, especially NSFW ones I played or saw so far, it´s story actually let me influence the world in a Poltical and Economics sense which I always like to delve into! (If my little PFP didn´t gave that away lol) Even if this is all just ideas so far I would be curious what some of the factions would be. Obviously there would be some like Merchants, Industrialists and the Nobles/King/Queen faction, but I wonder if there would be also some like Free market advocates or factions more themed about centralizing trade and make it more State run, thus influencing how Investments develop! Maybe a smaller radical Trade Unionists faction ;p Obviously not too heavy crossovers, but a Cameo from Yara or others from the TLS universe would be totally sick! (Cough cough Xestris cough)

Abso Haram

Ya, magical rev sounds rad. A few suggests as reference: For Omnipocalypse check out Outer Wilds. Similar concept, loop the 20 mins until the apocalypse, figure out what's going on. Chrono Ark also, card battler looper with progressing story. For Four Heroes, check out Our Adventurer Guild. Build up an adventurer guild and parties from scratch, adventurers develop relationships w/ each other. For American Persona, check out Troubleshooter: Abandoned Children. Korean hero RPG kinda like Freedom Force. Also the upcoming American Showa Story which looks like a lotta fun. Caligula Effect 2 and Monark are worth a look for alternative Persona-likes. Not that ya have time to play thru all these, but worth a peek to give ya some ideas. Welcome back. Edit: Oh yeah, Arcanum as a reference for Magical Revolution. RPG set in an industrializing magic world. P. good writing as well.

Rachnera

> American Persona At one point, there was a weirdly high number of Persona-like made in RPGMaker with slow character transformation. As in, with a day-based structure where you had to manage your time between friendship, acquiring items/buffs/TFs, and dungeons/fights. Like, a few nickels, but it's weird it happened more than once. ... All of which have eventually been abandoned or, in the best of cases, brutally ended. While there are likely many reasons for this hecatomb, too many features for too small a team and the complexity of doing episodic releases for a game designed to be somewhat non-linear seem to have been regular issues. > Omnipocalypse Loop Interestingly, there was a discussion in the TLS Discord some times ago apropos text-based loop games, notably this one: https://sh4dowsand.itch.io/terraformental the last in a loose series of several nickels of idle loop games. For most games, you've been a bit vague about the format they would take. Maybe on purpose, to not close any door, but I guess they nonetheless look like something, even unrealistic, in your mind? So, more imagining them as 2D pixel art RPG, games where the screen is usually at least half covered in text and numbers, something else entirely?

guillaume nguyen

I'm of two minds about Ouroboros. I'm personnaly perfectly happy with the current version, so I'm worried the Remake would remove the original graphics and atmosphere. But said Remake could also add content, like a post game where we can finally take revenge for good outside the loop or something, so I'll see how it develops and choose my favorite version based on that. About Omnipocalypse, the description is not enough for me to have a good idea of the plot. Maybe something similar to Genre Savyy ? Time loop is tricky, but always interesting when it's played well, especially depending if characters other than the protagonist remember the loop. John Woo would be like create your own scene in Matrix style ? Interesting concept, but difficult gameplay for bad gamers (like me) and the developement is sure to be complicated. Again, not enough plot to make an opinion on it. The Magical Revolution one sounds a lot like Sims City ? Fewer characters makes me a bit worried, but with your writing, everything should work out. Probably, the game I find the least interesting on the list, but you always surprise me, so I would at least try it. Don't know anything about the Persona brand except the name alone, so I can't make an opinion on this one. if you develop it well, Four Heroes could be very interesting. The seemingly 'simple and innocent' story switching through darker themes is a well known trope, and I would be interested to see your take on it. Switching the story choices availables through each selected characters would be great, I can imagine a multiple bad endings game where we need to switch multiple times to get the good ending by collecting all lore, like the Zero Escape Nonary Games. Plus, you could change the color theme, ambiance and art style depending on the character or setting, that would be fun ^^ (*good old Lizzie and John flashbacks*) Same as Persona, I don't know much about Chrono Trigger except the name, but the laws of physics baing different on each worlds reminds me a lot of the Weirkey Chronicles with some Gravity Rush. So I can say that I'm impatient ^^ PS : Since you're interested in time loop games, I think that *Twelve Minutes* did well on the variety of choices available and the investigative/problem solving tension, though I must say that I was disapointed and wounded by the bitter ending.

sierralee

Yeah, only so much time in the day, but I'll definitely put these on the list and take a look sometime, sooner if I actually move in one of these directions!

sierralee

>While there are likely many reasons for this hecatomb, too many features for too small a team and the complexity of doing episodic releases for a game designed to be somewhat non-linear seem to have been regular issues. Yeah, there's a good reason this is on the big list of future ideas and not something I'm currently investing time/money into. >Interestingly, there was a discussion in the TLS Discord some times ago apropos text-based loop games, notably this one: https://sh4dowsand.itch.io/terraformental the last in a loose series of several nickels of idle loop games. I will take a look when I get out of this current phase. >For most games, you've been a bit vague about the format they would take. Maybe on purpose, to not close any door, but I guess they nonetheless look like something, even unrealistic, in your mind? So, more imagining them as 2D pixel art RPG, games where the screen is usually at least half covered in text and numbers, something else entirely? This early, when the project is still a concept, it's easy to change, and as these would likely require more artistic collaborators, the direction would be influenced by them as well. But yeah, I have ideas. The Ouroboros Remake and Four Heroes ideas I definitely imagine as pixel RPGs, hopefully hitting a level of production values that give them a timeless feel. Omnipocalypse Loop and the Chrono Trigger one are similar, but I mentally think about them as more modern/expensive pixel art, HD2D or just fancier lighting. John Woo is unavoidably 3D and would require a serious modeling collaborator. Magical Industrial Revolution I imagine with fancier 3D models, for the aforementioned reason of the concept not requiring as many assets. And I think American Persona would be unavoidably expensive, as you need great artistic collaborators to reach that level of stylishness (not necessarily Spiderverse, but something that wouldn't be shamed to be compared).

Treant Balewood

Ouroboros was a favorite of mine I've always thought it a very clever use of limited assets, I'd definitely buy/play a remake. In fact, further, is there any chance of a sequel. Chrono Trigger and Persona are also definitely a go for me. The others also sound like something I'd be interested in John Woo or M.I.R. hitting last but still firmly in the interest zone.

Troqu

Ouroboros was fantastic. I can't say I'd be sad to see that be a project even if I think new things are generally better.

Duncan Lutz

The Magical Revolution idea really speaks to my soul about Arcanum: of Steamworks and Magic Obscura. It sounds like the idea above is a bit different, though. Arcanum was about a traditional fantasy world of elves and magic being usurped by an industrial revolution. The catch is that Magic and Technology are opposing forces. Magic works by warping natural laws according to the designs of the caster, whereas Technology reinforces natural laws. As such, the presence of one disrupts the other. A single mage trying to ride a steam locomotive would derail the entire thing unless he's placed far enough away from the engine. This causes empires that were more rooted in magic to fall into a sharp decline and wizards/magically inclined races to become second-class citizens in the new technological age. Technology can be mass produced and distributed far easier, so we see a Victorian London-esque city in all it's ugly glory besides once proud, traditional, fantasy kingdoms relegated to backwater status. Sounds more like your idea is a magitech revolution, where magic itself is industrialized in a period of rapid progress with all the societal and economic upheaval that comes with that... which is still a pretty intriguing idea. How will elite magical institutions hold onto their prestige when wands can be mass produced and handed to drafted conscripts with minimal training? Guilds could initially try to monopolize the advancements only to be usurped... lots to play with here as the old power structures try to coopt or suppress the new technologies they don't understand, but they both fear and covet them.

Runcible Technician

You say ideas aren't worth much, but they kinda are when they come from a doer. Despite many problems I've seen you put out completed games and books over and over again so... It's never a pipe dream from you. If you say you're making it, I believe you'll make it. Then I'll buy it. It's a Virtuous Circle.

sierralee

A great many players have asked for a sequel to Ouroboros, but I always imagined the story as self-contained. Otherwise, thanks for your feedback. ^-^

sierralee

Yeah, you have a fairly clear idea of what I'm thinking with this one. There's some overlap with Arcanum in terms of being about how society reacts to change, but there's no magic vs technology aspect.

Desertopa

All of these sound really worthwhile to me. I might be a bit biased towards the "four heroes" concept, since lately I've been kind of stuck on the idea of games that follow something like the classic JRPG formula, but which have actually grown up with the sort of audience who grew up with them. But unless it really advertises the degree to which it's doing something different than the average indie JRPG, it might not be as marketable as it deserves to be. I absolutely think you could make something that lives up to the spirit of the original Chrono Trigger, but I think a significant contingent of indie RPG audiences might also be burned out on seeing developers try to imitate classic games like Chrono Trigger and fall flat, so it might be a niche with a low availability of trust. I think the magical industrial revolution concept has a high face value "doing something different" vibe, which might be valuable in this field.

sierralee

How to market the classic one is something I'm not sure about at all. =/ I think the idea could easily be marketable, but I don't know how much to reveal. You could be right about games banking on nostalgia causing some burnout. We'll see how Threads of Time, which is pushing that angle particularly hard, is received whenever it's released. On the other hand, an RPG Maker project actually calling itself "Seed of Nostalgia" just made a lot of money on KS: https://www.kickstarter.com/projects/primitivepixels/seed-of-nostalgia

Desertopa

I saw the Kickstarter for Seed of Nostalgia, and actually had a brief exchange with the lead developer. I'm guardedly interested, but I refuse on principle to back anything where I can't see at least some in-game evidence of writing quality. I have to say, its KS performance overshot my expectations; it got a "Projects We Love" highlight from the KS staff, which probably gave it a lot of extra reach, and you can't discount the value of compelling graphics. There were more than a few people complaining in the discussion about how hard it pushed the nostalgia angle, and how poor a record such projects have, but the complaining demographic might not actually be that relevant in the grand scheme of things.

Shadowjack

The John Woo-alike is an idea I've wanted to see someone do for a long while -- I thought of both gun opera/cyberpunk or wild west settings -- though I admit it would be difficult to handle all the animations, action interactions, etc. That there's a Chrono Trigger-alike idea amuses me, because I've described The Last Sovereign to others as reminding me of Chrono Trigger, for how you swiftly get into the story and make each fight feel meaningful, without wasting a lot of time on grind or prologue. So I think you at least have the understanding of pacing! The Industrial Revolution idea feels like it plays to your strengths well. I can well imagine the little kingdom's buildings changing from time period to time period, with a few recognizable landmarks remaining...

AchtungNight

These ideas sound great but I hope you will finish TLS soon- I want to see it get a proper ending. Soon.

Alistair

Really late on this but I was trying to put my thoughts in order: Anything to do with Ouroboros would be really exciting to me, I replay the game every few months since I enjoy it so much. Magical Industrial Revolution sounds awesome, I would really love the base investment system of TLS being super juiced and further reaching in consequences. Four Heroes sounds really nice to me, I am still unable to pin down why this idea speaks to me so much, but after hearing about the game I need it. I didn't mention the others simply because they did not really speak to me or did not stoke any desire in me. I did really like the ideas though.

Johnny Bragas

Had to catch-up a bit, so I'm a bit late to the party. Your ideas sound great. I'd buy into them. 😁 Regarding your John Woo idea. If I understood it correctly, John Wick: Hex had such a live replay feature. You're playing tactically with pauses, and at the end of the level you can replay all your actions in realtime.

sierralee

I hadn't played that one, so thanks for mentioning it to me!

Dark Art

Your idea of "Magical Industrial Revolution " could be super fun and very appealing to those who know and love "Arcanum: Of Steamworks and Magick Obscura". If you strategically place some homage to that quite revolutionary (for its time) title, I think you'll be able to market it with relative ease and, given you being your very fertile writer and creative self, capitalize on Aracnum's style quite effectively.