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We've got another double shot this time around, though that's mostly just so I can officially induct Pitfall II: Lost Caverns after playing through the Atari 800 version of the game on a stream recently. After briefly revisiting that game in the context of the induction, it's on to the real deal, Doug Smith's Lode Runner. It's a classic action/puzzle game that takes some of the basic hole digging gameplay from Space Panic (or Apple Panic, if you're more familiar with that A2 clone of the arcade original) and adds gold, puzzles, and shredding guitars. Oh wait, no, the shredding guitars were my addition to the game as I played it obsessively for what seems like years, but in reality... I bet it was the summer of 1984.

Lode Runner has a terrific level creator and an ability to string those levels together in a way that evokes some of the same feelings I'd have playing Super Mario Maker decades later.

Maybe one of these days I'll get something that'll dump floppy disks and see if any of my created Lode Runner levels have survived. I bet they're... pretty bad.

This video is also available (unlisted) on YouTube: https://youtu.be/lDQZjqVzJNY

Comments

Shweep

I don't know if I ever actually sat down to play Lode Runner but it does remind me of Solomon's Key or Chip's Challenge which I played a lot of even when they were old. I see these as timeless games that even non gaming adults could get into if you put them in the right situation. They're just very... simple but almost not after playing them for awhile.

Rakete

I played a ton of Loderunner on the C64 as a child. My brother and I used to make levels the other one had to beat. As I am 4.5 years younger than him he was mostly able to solve mine quickly which was not the case the other way round. 😄 but I was too stubborn to give up even it took me forever 😂

SatelliteOfLove

80s PC games and having the right hand being the movement hand and vice versa. And in arcades, (and later consoles), its reverse. Fun watching the latter win out.