1.17d, More Shader Shenanigans! (Patreon)
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More shader stuff, yay! Most of it deals with a lot of the metallic textures like copper, iron and gold. But we've also got some cool funky stuff with shaders like giant mushrooms and the new glow lichen! All new shader maps are developed on and optimized for BSL Shaders , and if you've any questions for what you need to get going we're happy to help in my Discord server.
More shader maps will continue to be added with each update in addition to any new content to fill out 1.17 and any missing mobs. 1.17 content will probably take a front seat this month just so we can have at least all blocks done.
Changelog
[1.17d]
-Added textures and Compact+Random CTM support for glow lichen
-Added textures and large CTM support for tuff.
-Added Random CTM + animated art for normal, untarnished copper blocks and cut/stairs/slabs.
-Added Random CTM art for all remaining standard copper blocks, including cut/stairs/slabs.
-Added textures for lightning rod.
-Added unique art for all waxed variants of supported copper blocks.
-Added edge oxidization to the following iron items to account for added or modified shader support: Bars, All block CTM tiles, doors, trapdoors.
-Added item textures for honey bottles and honeycombs. (So you can wax those copper blocks without looking as silly. :P)
-Reformatted iron block CTM to use a few less textures than before.
-Tweaked giant mushroom stems and insides to better work with shader maps.
-Tweaked existing glow lichen model to work with CTM.
-Fixed a scaling issue with beetroot seeds.
-Fixed a bug with iron block CTM.
-Fixed a bug with the alpha rendering on stonecutter blades.
---Shader Support---
-Added full shader map support for all newly added copper blocks and their waxed variants.
-Added shader map support for lightning rods.
-Added full CTM shader map support for Iron blocks.
-Added or improved shader map support for iron bars, pressure plates, doors and trapdoors.
-Added shader map support for lapis lazuli blocks.
-Added shader map support for emerald blocks
-Added shader map support for gold blocks.
-Added shader map support for bells.
-Added shader map support for both states of sponges.
-Added shader map support for all 4 giant mushroom blocks (red, brown, stems, inside).
-Added animated shader map support for stonecutter blade.
-Retweaked gold properties on existing powered rails to be less plastic-looking.
-Updated shader presets to support the official BSL release: BSL_v8.1, as well as the experimental builds: BSL_v8.1.01 and BSL_v8.1.01.1d (recommended)
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