PCP15: Stuff! (Patreon)
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Content
No real theme yet, my goal so far is to get as many of the blocks done for 1.17 as is possible, while also adding shader maps for very common objects that can benefit from them. But this could be subject to change on a whim just to avoid burnout and ensure productivity. So per request we've got rooted dirt (and the stuff that hangs from it), more deepslate, and shader maps for ALL doors!
Many bugs that have been collecting dust in my Discord bug reports have also been knocked out. I'm also planning to improve all copper blocks by adding some oxidation to the crevices which should make the cut versions stand out a bit better along with the larger versions that benefit from the details of rivets. For now this is only reflected by the specular maps, but expect mild changes to the base textures and some implementation of POM.
Changelog
[1.17e] (Tentative)
-Added textures and random CTM for deepslate tiles and their cracked variant.
-Added textures and large CTM for rooted dirt.
-Added textures and random CTM for hanging roots.
-Altered dripleaf models slightly in prep for future.
-Altered existing birch door texture to avoid issues with POM and its version of a "doorknob."
-Fixed vertical tiling for jungle fenceposts.
-Fixed blockstate for rooted dirt to conform to existing dirt behavior.
-Fixed a bug where observer models created z-fighting with end rods.
-Fixed a bug with the chain and hanging lantern models that caused the textures to not line up at certain angles.
---Shader Support---
-Updated BSL properties for BSL_v8.1.01.1d
-Added SSS maps for hanging roots.
-Added POM maps for all 8 door and trapdoor types.
-Added SSS maps for the 6 door and trapdoor types that can benefit from it.
-Reworked existing specular maps to dull the shine in crevices of all copper block types. (diffuse textures that add oxidization to the cracks and POM support in the works!)