Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Downloads

  • Mis PCP16.zip

Missing 1 file, as this post has not yet been imported.

Content

Still no real theme! I'm just working on whatever tickles my fancy. This week the big things to look forward to are shader maps for snow (including powdered) and glazed terracotta. There may still need to be some tweaking to snow due to how shader maps are kinda buggy with block-light at night. During the day though (and night away from lit villages), snow is now sparkly! Glazed terracotta is now much more dynamic with several blocks gaining metal leafing and phosphorescent (glow-in-the-dark) glaze!

Also copper's been revamped to better distinguish the edges and crevices by adding oxidisation to all copper blocks. This will help the cut copper blocks look more fitting in color scheme with their riveted brothers. Additional splotchy oxidisation has been added to the two intermediate stages of all copper blocks.

[1.17e] (Tentative)
-Added textures and large CTM for powdered snow and texture for the bucket that places it.
-Added textures and random CTM for deepslate tiles and their cracked variant.
-Added textures and large CTM for rooted dirt. (Darkened the roots slightly based on feedback.)
-Added textures and random CTM for hanging roots.
-Altered all copper blocks to now have some oxidisation in the cracks to better distinguish their edges.
-Altered powdered snow block to have internal textures better blend in with the fog effect.
-Altered dripleaf models slightly in prep for future.
-Altered existing birch door texture to avoid issues with POM and its version of a "doorknob."
-Fixed vertical tiling for jungle fenceposts.
-Fixed blockstate for rooted dirt to conform to existing dirt behavior.
-Fixed a bug where observer models created z-fighting with end rods.
-Fixed a bug with the chain and hanging lantern models that caused the textures to not line up at certain angles.

---Shader Support---

-Updated BSL properties for BSL_v8.1.01.1d
-Added normals and specular maps for all 16 types of glazed terracotta.
-Added metallic leafing/details to brown, light gray, white, and purple glazed terracotta.
-Added phosphorescent effect to certain cyan-colored glazes used on light gray, cyan and orange glazed terracotta.
-Added normals and specular maps for both types of snow, the powdered snow bucket and snowy grass blocks. (They sparkle!)
-Added SSS maps for hanging roots.
-Added POM maps for all 8 door and trapdoor types.
-Added SSS maps for the 6 door and trapdoor types that can benefit from it.
-Reworked existing specular maps to dull the shine in crevices of all copper block types.

Comments

No comments found for this post.