Home Creators Posts Import Register Favorites Logout

Content

In an age where PC games were transitioning into the 3D accelerated era, Epic MegaGames' Unreal was a truly spectacular experience, pushing graphics to new heights. It's a very special game for John Linneman, here revisiting Epic's history, the evolution of Unreal up until its 1998 release date, how the game presented via its various rendering methods and how the game looks set to enter the path-tracing age via a remarkable work-in-progress RTX Remix mod.

h.264: Download - Right Click and "Save As"HEVC: Download - Right Click and "Save As"

Files

DF Retro: The Original 1998 Unreal - Past, Present And A Path-Traced Future!

Digital Foundry is now fully independent! Join the DF Supporter Program and support the team: https://bit.ly/3jEGjvx In an age where PC games were transitioning into the 3D accelerated era, Epic MegaGames' Unreal was a truly spectacular experience, pushing graphics to new heights. It's a very special game for John Linneman, here revisiting Epic's history, the evolution of Unreal up until its 1998 release date, how the game presented via its various rendering methods and how the game looks set to enter the path-tracing age via a remarkable work-in-progress RTX Remix mod. Go here to check out DF merch! https://store.digitalfoundry.net Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe 00:00 - Introduction 02:23 - The Road to Unreal - 1995 05:30 - Unreal Prototypes 07:28 - Amazing Visuals on 3DFX 11:56 - PowerVR vs Unreal 13:57 - Software Rendering 17:06 - Unreal RTX 25:07 - Unreal's Soundtrack 27:50 - Reflecting on Unreal as a Game

Comments

Allan Lindqvist

It did really feel unreal at the time 🙂

Gaboou

I am wondering if the tracker music's quality was dependent on the used sound card and/or software...?

Matt Hermans

I have a faint memory of enjoying the Software Renderer with either just acceleration or better visuals on my AMD K6-2 with 3DNow! I had a Voodoo so there was no competition but I know I was very impressed with the K6-2 doing Software Rendering. Good old days.

Vincent I.

I don’t think most tracker music’s quality depends on the hardware (it can depend a bit on the player used though)