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Not quite as productive a week on the mapping front as I would've liked, but I made progress nonetheless. That aspect is coming along well, and I do hope to switch to writing before too long, but we shall see. For now, I wanted to give a few teasers. =P First off, though I got less done on the mapping than I hoped, I did do something else kind of significant, which was a redesign of the combat UI. After someone on discord pointed out that it was kind of hard to see the face changes from certain skills etc., I got to thinking about how I could improve that, and I arrived at this:



As an added benefit, this adds an extra line to the skill selection menu, which will hopefully make certain skills easier to remember:



I'm also thinking about adjusting Ligaea's skills a bit to put some in a "Utility" category so that everything is on screen for her, but undecided for sure. This new design also adds a turn counter in the bottom right, which some people have requested. This will be turned on by default, but there will be an option in the settings menu to turn it off.

Now for the other teaser I promised last week... In the spirit of the season:

 

Slight spoilers to follow.

The above content will be mainly for people who have Somnus and chose to interrogate Tychus. Since this ended up being a bit more extensive side thing than I was originally thinking (and a bit more than was telegraphed at the time; going to update the discussion a bit), I may offer anyone who chose to kill him but would've gotten 12 Royal Army support even without that a one-time chance to change that decision on the version transition. I still think killing on that path is a valid choice and it's totally fine not to take that chance, but I don't want anyone to feel unfairly denied the content etc. Overall, it's more of a cool side thing for some Somnus focus than anything super plot important, but I hope it will be fun.

Anyway, back to work for now. XD

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