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Good progress on v0.10 this week. I got some mapping done and some work on class design, plus some thoughts on new enemy types. Class design is always an interesting exercise, but hopefully people will find the new mechanics I'm working on interesting to play with.

Also, we're one review away from showing as positive, which is nice! I appreciate everyone who's left one!

I've also been fielding various bug reports and such. I'll probably release a new minor update for v0.8 and v0.9 soon. Notably, I've rewritten the exchange between Anselm and Siegfried on the ship. If you'd rather not replay old content to see it, I've made a video showing the new dialog:

https://youtu.be/bQuR9YZpvug

In a similar vein, I'm going to be adding a little new content to v0.9 on the path where Lorena was recruited. This should be easy to access with any save before the end.

Additionally, I plan to release two new features, an autosave slot that will autosave after every map transition in its own slot and a visual novel style text backlog. These will be out sometime in the next few days, along with various other minor tweaks, such as some new minor hints for the 5th clue in the smuggler hunt quest in Calistrae. 

Comments

StormyAngel

Glad to hear about the progress and new features! Hopefully we see that one more review come in on steam. Thanks for the video. While the substance remains mostly the same, it feels like Anselm is more intelligent now, as opposed to just rabidly angry, and like he has a philosophy of rulership rather than just disdaining the merits of friendship etc. All changes that make him seem more dangerous to me, although I did enjoy his previous incarnation too. It'll be interesting to see more of the Ekestrian characters as the game actually gets into the war, I think.