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Here's this week's paying-member-exclusive Thursday posts Horrifically Overpowered Class Features for the Hybrid and Occult character classes of Pathfinder 1st edition. This goes along with the paying-member-exclusive Index of Horrifically Overpowered Content, which I will update every time a new Horrifically Overpowered product or article goes up. The index also has the Horrifically Overpowered Feat I suggest using to allow characters to access these HO class features.

Today we do the H.O Slayer, the horrific killing machine that gets both a full base attack bonus, AND sneak attack dice! But, we can make it not just horrific, but Horrifically Overpowered!

("How do you know that's a slayer?" "They're wearing a skull mask!" Art by Roman)

Horrifically Overpowered Slayer Class Skills (Horrifically Overpowered): You do not suffer armor check penalties for your Slayer class skills. Select one Slayer class skill. You gain an untyped bonus to this skill equal to your Slayer class level. If Slayer is your only class, you gain an additional +4 untyped bonus to this skill.

Horrifically Overpowered Slayer Armor and Weapon Proficiency (Horrifically Overpowered): When wearing light armor or medium armor and not wielding a tower shield, you gain a bonus to your Studied Target bonus equal to your Slayer level, to a maximum of your armor's Max Dex Bonus. When attacking with a simple or martial weapon, you increase your sneak attack damage from the Slayer class by +50% (minimum +1d6).

Horrifically Overpowered Studied Target (Horrifically Overpowered): You can study a target as a move, swift, or immediate action. At 7th level, you can study a target as a free action you can take a maximum number of times per round equal to your Dexterity bonus. Add your Dexterity bonus to the total number of Studied targets you can have at once. Add your studied target bonus as a dodge bonus to AC against attacks from studied targets, and as an untyped bonus to saving throws against spells and effects from studied targets.

Horrifically Overpowered Track (Horrifically Overpowered): As long as a creature leaves tracks on the ground, you cannot fail to track it. You can also track creatures moving through water (-10 to your Survival check), air (-20 to your Survival check), and even teleporting or changing planes (-30 to your Survival check).

Anytime you successfully track a creature, you can also make a check to identify the creatures and it's special powers of vulnerabilities. The DC for this check is calculated as it is for Knowledge kills, but you can use either the appropriate Knowledge skill or Survival to make he check, whichever is better. If using Survival, you are also allowed to add any appropriate bonuses from favored knowledge and favored terrain.

Horrifically Overpowered Slayer Talents (Horrifically Overpowered): Each time you gain a slayer talent (including from feats), you gain an additional slayer talent.

Horrifically Overpowered Slayer Sneak Attack (Horrifically Overpowered): At 3rd level, you gain a bonus ninja, rogue, or slayer talent. The talent must be one that applies to sneak attacks and has an asterisk. You gain an additional such bonus talent at 6th level, and every 3 levels thereafter. You can apply all of these talents to a sneak attack at the same time, in addition to any other one talent with an asterisk.

Horrifically Overpowered Stalker (Horrifically Overpowered): The threat range of attacks you make against your studied target increases by one after all other calculations. It increases by another one at 11th, 15th, and 19th level.

Horrifically Overpowered Advanced Slayer Talents (Horrifically Overpowered): Each time you gain an advanced slayer talent (including from feats), you gain either an additional advanced slayer talent or two additional normal slayer talents.

Horrifically Overpowered Swift Tracker (Horrifically Overpowered): Neither you, nor any ally able to see and hear you, takes any penalties to Survival checks made to track, regardless of the source of the penalty. If you successfully track an enemy, you may designate it as a studied target.

Horrifically Overpowered Quarry (Horrifically Overpowered): Add 1 to the number of quarries you can have. You automatically and unerringly know if your quarry is killed.

Horrifically Overpowered Improved Quarry (Horrifically Overpowered): Each time you attack a quarry that is a legal target for you, roll percentile dice. On a percentile result of 76-100, you hit and damage your quarry, regardless of its Armor Class, miss chance, illusionary duplicates, interceding defenders, or any other defenses, and ignoring any immunity, DR, or resist energy.

Horrifically Master Slayer (Horrifically Overpowered): Targets you use your master slayer ability against are not immune to your (or any slayer's) master slayer ability. You can use your master slayer ability against targets immune to the master slayer ability due to having a different slayer use it against them.

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