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Until Dawn Remake Review Discussion and Spoilercast | Sacred Symbols+, Episode 411

In the late summer of 2015, Sony published a second party horror game called Until Dawn. Developed by Supermassive and designed in the vein of a Quantic Dream title, the choice-based adventure found a more sizable audience upon release than PlayStation itself expected. But nearly a decade has since past, and with Sony now obsessed with cross-media synergy across its IP, an Until Dawn film is on the near-horizon. (Indeed, filming just wrapped.) This naturally leads us to a ground-up remake of Until Dawn for PS5, developed by a spin-off team called Ballistic Moon, itself founded by some ex-Supermassive devs. While the original ran on Killzone's Decima engine, the remake runs on Unreal Engine 5, and there are further changes afoot, too. How does this new-old project hold-up after all these years? Is it still fun to play? Do we recommend it to fans of the original and newcomers alike? Well, we've a lot to say about these subjects, and many others, too. So gear up for a scary Canadian winter, and come join us for a lengthy chat.

Comments

UltraGiant

Awesome, been a fan of 616 for a while so good to see him back again!

Birds Aren't Real

616.. yeah that's a skip from me dog. Should've gotten Radec on here.

thesonofit

As my private life is in utter turmoil, your show to me is a welcome distraction from useless painful rumination.