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  • ptest01.obj
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Hi folks. This video marks the start of a new course on Entagmas Patreon. Particles! Particles are versatile and visually interesting and Houdini is capable of handling tons of them. At the same time they are the easiest of all the DOP categories and well suited to dive into the world of DOPs. Starting with this video Manuel will give you advice on how to control particles and forces and of course about the inner workings of the POP solver. We'll pull off some pretty neat effects.

This tutorial shows how to build a nice particle setup to peel the paint off an object. Instead of starting with a lot of theory we'll build a practical example first. The math will be for later lessons. Have fun!

Files

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Particles Part 01 - Paint Removal

Comments

shubham tripathi

When we set the emission type to "all points" inside POP Net, we can't control the amount of particle emitted per second or per frame. So is it fixed by houdini internally. if so what is it?

Juan Iturbe

been waiting for this part !

sam hon

would love to see how you do your uv texturing and shaders. great tutorial as usual, thank you.

Uzi Mor

Thanks you for this one, very clear and informative! I also would love to see a UV tutorial made by you guys.

entagma

Hi Sam and Uzi. A shading video will come next Thursday! Cheers mnu

M-ONE

Hopefully rendered in Mantra :)

entagma

Sorry, but this will be Redshift again. A Mantra setup would look quite similar though.

Wang Xizhe

RAWR~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Wang Xizhe

question, with this set up ~ is there any way we can control velocity, birth rate, and everything under one node like particular in AE? thank you

entagma

not directly. But we could build such a control node. That is probably a good topic for a later episode.

Luis Román

OMG, Keep em coming. Love from Mexico!

JORGE LEGA

Getting an error trying to view on iPad. Vimeo page not found.

GrayNode

Find it great! A question. My particles are black and black. Your seems to be blue and white. Could you please point me in right direction to set colors?

entagma

Hi Peter, Mo here - not 100% sure about Manu's setup but usually in Redshift you'll give each particle a color attribute and read that in the Redshift shader using a Point Attribute Lookup. Cheers, Mo

Michael Trainor

That was the most patient and straight forward introduction to particles I’ve ever experienced. Thanks!

Emmett Feldman

Thank you so much, that was so clear and beautiful.

Lucky Dee

oh man i feel a bit overwhelmed this was a great tut but i dont fully understand half the nodes you used and how they did it i feel like i just a great result because you did hahah but will keep watching the other ones maybe i'll get the logic

mmo

Hello I am a new supporter! I have a very basic knowledge about Houdini. Where do I start? I wonder!

entagma

Hi mmo, whatever interests you I suppose... Personally I'd start with either volumes or VEX but really anything that intrigues you! Cheers, Mo

Matt Curtis

Hello! I just joined the patreon and wanted to first say thanks for the awesome content! I'm wondering how I would go about initializing the noise growth from a chosen point on the surface. I know there are functions which look for the next nearest points on a surface, but I'd like to preserve a random noise pattern instead of a simple radial growth. Any thoughts?

Will Corcoran

Love the tutorials, Manuel! Just curious , at the start of the video you mention making the .obj in "3D Code". What is this? Googled around and could not find any obvious link to that reference. Thanks, Will

Nathan Rosquist

Thanks for the tutorial! When I add the pop sprite node my computer hangs. I've tried it a few times and don't know what's going on.