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[As promised, I'm handing the mic over to Brandon so that he can tell us all about his adventures in DLSS 5 land. -Luke]

Welcome to the wild west of AI and computing VR gang!
As a fellow enthusiast, I have been trying all kinds of stuff the last few days. But I think it is best to try and keep things simple and stick with things that are likely to work. By all means, explore and try things. But please do not go off expecting any and all addons and new shiny Reshade shaders to load up and work. But they just might!

The main goal here was getting DLSS 5 to work alongside R.E.A.L. and Luke has accomplished that goal. As have a couple others and I'll point out one in particular later, but for now, let's focus on making the most of the compatibility that Luke worked hard to add in.
That starts with a huge shout out to Luke! Thank you for all the hours you poured in the last few days! So now we can replace the fake people we enjoy with versions that look a bit more like the real people we sometimes have to pretend we enjoy. 🦞a🦞! (Happy Lobsters)

Good news, I was able to finagle an NR-only version of the CheekyFoveatedDLSS.addon created by ClarkCheekyKent. It seems compatible with a bunch of DX12 games that R.E.A.L supports so far. So Huge shout out to Clark for creating it in the first place! Original can be found here: This one did work in a few games already!
ClarkCheekyKent/CheekyFoveatedDLSS

It is not yet compatible with BG3 because of DX11, but I will try to see if I can change that. Even on success, the results can vary depending on how DLSS 5 NR works with that particular game. For instance, in Spidey 2, indoor and night scenes are quite noisy and terrible. But those same dark scenes seem perfectly fine in HOGWARTS! It will not work currently with CD as it breaks the color. I don't think it really shines in that game anyways. But if I am able to make more games work or improve anything, I will update here and push another release. Speaking of releases, you can find my forked version at the bottom of this post.


What does it do? Well, it basically allows you to shrink the area that NR uses to a particular cropped area of effect. You can control the size and placement of that area. Allowing you to save a bunch of performance. Of course, that depends on the affected area you set. It defaults to 40% coverage. It also has all the other extra sliders you can get for DLSS NR control, including intensity, color, paper whites and so on. Plus, a scale slider to lower the working scale to save more fps. 75% is a pretty good spot for quality plus a bit more fps. There is also a transition width slider that you can adjust to make the transition between the cropped NR area and the rest not as dramatic. Setting that to something like .1 makes it easier to ignore. Again, the credit for all of that goes to Clark, I just finagled some stuff and stripped some stuff like SR out to make it compatible.

Install is super simple.
1. You must carefully follow Luke's previous post to get Reshade with addons installed alongside R.E.A.L.
2. You will need to disable the RenoDX addon. This one also applies NR, so you don't want both fighting. So, either just delete renodx-dlss5.addon64 or rename to renodx-dlss5.addon64.off, if you want to keep it so it doesn't get recognized by Reshade.
3. Download my build (link below), "SomewhatCheekyFoveatedDLSS.addon64" and drop it in the same game folder as R.E.A.L. and Reshade.

If it works with that particular game, it should be that simple. It will hopefully appear in the Reshade UI under addons. Again, it defaults to disabled, so you will need to open up the menu at the bottom of the Reshade UI and then enable it. Do not enable NR at high resolution starting out! Start low. Honestly, 50% seems like plenty of coverage to me and you can move the cropped area up or down a bit depending on where you tend to look most. This version should put the cropped area in the middle of your headset view pretty reliably as long as all the sliders are zeroed out. I added extra X and Y sliders because the cropped area started way up in the left eye for AFOP with the original version. But now that it's fixed, there are too many. So, another big shoutout to Clark for the addon and a shoutout to me for too many sliders. 🦞a🦞! (Happy Lobsters)

It seems that the more resolution and detail you give DLSS 5, the better it looks. Remember, you can also use R.E.A.L.'s FOV limiting sliders to increase the PPD value of a given resolution. That can work to your advantage here as well.

If I were to recommend a backup option to try for DLSS 5 NR support with R.E.A.L. I would go with Tig3r Mast3rs Optiscaler fork, which also allows the option of also using his OFXR bridge (only with OpenXR runtime). You get the same high compatibility rate of the Optiscaler route, and you can decide if the interpolation with higher latency is worth using or just leave that part off. I was able to use it and play at a pretty high resolution compared to just full NR.
This is the (modified) guide he posted for it:

1 - use dlss swapper and change dlss ingame to 310.5.3 or newer and enable preset M, and set DLSS Performance in-game (Not sure if you are stuck with only using that preset?)
2 - obtain a copy of the DLSS 5 NR file and put in same game folder as the .exe file
3 - Download his Optiscaler build here https://github.com/tig3rmast3r/OptiScaler_DLSSNR_VR/releases/tag/v0.1.1-dlssnr-vr2 3b - Unzip into game directory and install using the bat file as winmm.dll
4 - Download his OFXR-Bridge here https://github.com/tig3rmast3r/OFXR-Bridge/releases/tag/v0.1.0 4b - Unzip anywhere, launch it, arm it and select nvidia (medium) backend + 50% OFA size (To arm it, you need to double click on it in the taskbar overflow area, you know that little arrow on the taskbar 😉)
5 - Open the game, press INS and enable DLSS5. Tested only Ghost of Tsushima atm but at least OFXR works almost anywhere with Luke's games.
FPS before this guide = 89 FPS after this guide with dlss5 = 89

But honestly after spending the last couple days trying to get Cheeky to work more reliably with R.E.A.L., I feel like I have already fallen behind and there are probably new options out there. For instance, there may be an Optiscaler fork with more options at this point, and you can just use his OFXR bridge with that.

Welcome to the wild west of AI and computing!
Most importantly. If you happen to use DLSS5 NR while gaming in the buff, don't look down!

[Update 1]
The newest release of my cheeky fork now supports BG3! In the addon UI, you will need to use "DX12 Transport" instead of "DX11 Direct" in the "DX11 game processing path" dropdown for this game. It is also very important that you hit your fps cap always or you will have judder/reprojection when moving your head. If you can't hit 90, use 1/3 or use a lower refresh if your headset has it.

This release also implements a before-SR pass option for NR. It applies NR on the image before upscaling which saves performance based on how much you are upscaling. You will lose a large chunk of AO and some quality with this route. But if you really want to apply NR to the whole image and already use DLSS upscaling, it can work as a cheaper version of NR. I'll look at adding a second pass in the next version.

The crash while using Ray Reconstruction with Star Wars Outlaws is now fixed.

Link for my Cheeky fork.
Release Really Cheeky Foveated NR v1.0.1 · chronowake/ReallyCheekyFoveatedNR

Comments

Brandon(Post Maester)

Ooohhh, I am going to try that out as soon as I wake up!! 🦞a🦞!

Alex M

just read both blog posts... wowww! testing with hogwarts first

JA

This is very cool!!! Ive been using clarkcheekykents forza horizon 6 vr conversation and its great

Darren Stoller

I must admit I'm a little bit confused by all this info (last couple of blogs), I'm just a simple gamer. What games does this is work with at the moment and how does it improve them?

Alex M

You guys have already gone above and beyond, but would it be possible to work with cheeky author and upstream your changes, so when CD is fixed you don't have to keep building new binaries/releases from your fork. Hopefully I'm not jumping the gun here, but i opened an issue https://github.com/ClarkCheekyKent/CheekyFoveatedDLSS/issues/21 about it I got your fork of Cheeky working in Hogwarts and Elden Ring so far, and mind blown. Doing 50fps with DLSS 5, (or 100fps with VRD SSW) Unless NVIDIA does some kind of miracle optimization to DLSS5, its Cheeky all the way for me, until my next GFX card. (I have a 5080, so i can't be the only one thinking this)

Alex M

There's a ton of tinkering involved, anyone who asks this kind of question, you may as well just wait for the official DLSS 5 release from NVIDIA. We're all running alpha software that was 'accidentally' leaked. Nobody has a full list of game compatibility yet, but it seems to work with most games.

Tiger Man

things changes so fast that after 2 days all the stuff you have done is obsolete already: i don't know if Cheeky has added already the pre SR pass but the key change is that, basically you do the neural pass before DLSS super resolution at a fraction of the cost with pretty much equal result or with negligible difference. The Optiscaler linked by Brandon above here already has that feature and you'll get better performance than using any kind of foveated window, at least until Cheeky adds that feature too on his project, if he hasn't done it already. That optiscaler is going to work only with Luke's reshade and hopefully native dx12 games with DLSS, i will try to extend compatibility in the future.

Tiger Man

As luke's is reshade already it would be nice to integrate or at least declare compatibilty with a PreSR DLSS5 reshade addon, or make is own .addon64, open source, getting the stuff that has been made already by other people and tie it for his (closed source) framework.

Tiger Man

there are some tools that tries to make a all1one solution but they do not take vr into account so basically there is nothing you can just click and run with no hassle atm, at least for VR.

JA

Clarkcheekykent was able to make a self healing / updating conversion for forza horizon 6 and it worked on last update by rehooking cameras on first launch after update then restart and it works again. Is there any way that could be implemented into your framework Luke? Im excited to try your framework now with this added

Zeki Laurent Sadic

I have no idea what that post said. RenoDX, Optiscaler, OFXR-Bridge? Please don't make VR mods too complicated.

Tiger Man

is a quite experimental phase you can just ignore and play the way you have always played till now.

Brandon(Post Maester)

The pre SR pass is something that made it incompatible with most games unfortunately.

Tiger Man

so my optiscaler doesn't work in those games ? would you please name a few i'll check it out ?

Brandon(Post Maester)

No, I meant Cheeky :) I am going to try and implement the idea of applying NR before the upscale though. That is a good idea and I don't think Cheeky does that currently.

Brandon(Post Maester)

Yup, this is all fun tinkery stuff for the enthusiasts. You don't have to bother with it if you don't want. It doesn't change basic install or working of REAL you are used to. Honestly, it is pretty easy to install the addon support and my forked addon though :) We tried to make and keep things simple.

Sasshi

In FFR i have double vision on the overlay and also the HUD and the hole Menu. The Game itself looks great tho. I'm using the Pimax Dream Air Slam. Someone any ideas what could causing this.

Tiger Man

oh i didn't read is based on an old reshade that didn't support addons, and now there's a supported bridge for the newer one, nice.

Brandon(Post Maester)

Are you using Sboys3's Steam Driver and EVO? Or just using PimaxXR? You will need to run either Oculus runtime or with Sboys3's driver. If you are just going with Pimax play or EVO without Sboys, you will need to have the Meta Link app installed on your system, so you have the dll files to run Oculus runtime with the Pimax headset.

Brandon(Post Maester)

Yeah, that is some serious performance savings. Especially if you are using NR on the whole window. You definitely lose quality too though :(

Brandon(Post Maester)

Maybe I'll try to do a video on it this weekend :) or by the end of next week..... or in three months 😢 Nah, I'll try to do a simple install video this weekend :)

Sasshi

I tried first with Evo and Sboys3. The image quality and performance were great but the double vision on the hud and overlay were awful. When i change to Oculus runtime it crashes immediately. It works now with Pimax XR and Meta also installed like you said, but the performance is way worse then with Sboys3. I have the Dream Air only since 3 Weeks now ,but testet many games,and it's like a 50/50 chance they will work. So i'm not really happy with it so far

Ben Owczarenko

i cant it to work afop crashes i am using htc vive pro 2 head set if thats the reason i have a 5090. any help would be appreciated

Brandon(Post Maester)

Well, I wish I had a Dream Air to test with 😋 So not sure about how stable it is with Sboy's across games at the moment, especially the SLAM version. You will also need to disable extra stuff like foveated rendering or that kind of thing in the Pimax settings. Have you tried different rendering modes besides the default. If it is defaulting to 1/3 that will have a lot of HUD tearing or doubling in some games. Do you have HAGS on?

VRt

I got OFXR working on CD DLSS balance mod

Brandon(Post Maester)

Yeah, I think some people will definitely enjoy using it. Especially without DLSS NR :) To make the game more playable at higher settings etc.

Brandon(Post Maester)

Is that SteamVR native? Can you put a copy of your RealVR64.log file on pastebin and post a link here?

Sasshi

Most of the time i have HAGS on.I saw in another post that it will be be better if you turn it off. But from my experience it is better to leave it on because i lost a lot of fps.I disabled all the extra stuff in Pimax evo and mostly get the better result with Sboys3 than the native pimax driver.I always try the 1/2 and the legacy rendering mod and sometimes i get weird behaviors like in Ghostwire Tokyo when i change from legacy to 1/2 and my fps was still locked at 45 fps.

Klaupatius

Hey, I Installed everything and followed the path to get DLSS 5 running for Kingdome come Deliverence 2. The DLSS5 Swapper is waiting for RenoDX so it does not activate its Magic...any ideas how to solve this ?

Stephen Gallagher

I just tried remake and rebirth with my Dream Air Slam with Sboys and everything worked fine. With the caveat I don't update the game, it's probably from Feb along with the LR framework. More likely a software issue more than anything.

Brandon(Post Maester)

Does Reno show up in the addons UI? If so, do you have it ticked on? Did DLSS5 swapper install using DX12 and Reno and not feeder?

Brandon(Post Maester)

I haven't tried remake lately, but Rebirth I tried with my Cheeky fork a number of times and it seemed to work A-OK. I'll try with Remake later tonight or tomorrow. I am spending as much time this evening with my wife and daughter as I can. I have ignored them mostly for the last few days. 🙃

Klaupatius

I Installed it properly with DLSS 5 Swapper, but Reno was not ticked on :)

Brandon(Post Maester)

If you are going to use NR, definitely try the cheeky fork! Using a foveated area is a real performance saver.

Stephen Gallagher

Thanks for sharing. This release got overshadowed by NR. If this works well it will be a huge win for VR mods!

Ben Owczarenko

i cant i had to remove practically all the files and reinstall avatar. what do you mean by native? do you mean did i get avatar from steam? i got it from ubisoft. the game works fine with rvr normally. I followed the instructions downloaded dlss 5 swapper, cahnged the options to exactly waht it said it seemed ok, changed dxgi.dll to dxgi_rvr, renamed the dxgi created to reshade64, then renamed rvr back to dxgi. it just had a black screen and crashed. i tried to restart nothing. is there any thing thing that i missed? what precisely do i need to install to get it work. if needed i can try again and send the file, never used pastebin before like.

Brandon(Post Maester)

Did DLSS 5 swapper install the RenoDX with multipass? That is different and we used a version of DLSS 5 swapper that was before they added that option in. If it only gives you that option, try selecting DX 12 specifically in the Rendering Api box in DLSS 5 swapper. Which will allow you to pick the RenoDX path without multipass. I meant, is the headset SteamVR native. It is, so it should use OpenXR, which should hopefully work fine.

Ben Owczarenko

so i just need to use the dlss 5 swapper and real vr thats all i need? or anything extra? i will try also i tried the latest version of real vr, this makes avatar crash on start up, had to revert back to older version

Riskyshrimp

Me too, all sounds very exciting though. Still blown away with playing avatar and am 130 hrs in so far. To be honest i don’t want to end up tinkering and screwing up my favourite games as they are currently working so well. I value graphic fidelity but always favour frame rate more, especially in VR. All feels a bit complicated at the moment but am also intrigued.

Brandon(Post Maester)

That is all you need if you want to use the RenoDX addon to run full NR on the whole screen or try adding in other addons and stuff. If you want foveated NR, you will also need my fork of CheekyfoveatedDLSS. Again, make sure you do not let DLSS 5 swapper install the newer version of RenoDX (multipass) You want the non-multipass RenoDX option. You may need to specifically select DX12 in the Rendering Api box of DLSS 5 swapper to force it to show up. Or just use the exact version of DLSS 5 swapper Luke mentions in the post. It all depends on what you are trying to do exactly. The basic install for addon support is using DLSS 5 swapper and installing RenoDX without multipass. Then it should be set up to chain-load after you rename to ReShade64.dll and rename Luke's dll file back to dxgi.dll

JOVO

Hi i read a few days ago that one could just take the reshade files from the dlls5 dlssoneclick, and replace those shaders in the real vr reshade folder. Add the dlls 5 models into the game folder . Rename it appropriate and use renodx32.addon to run gameswith dx9 support. Is that true?

Ben Owczarenko

Whares the post to get reshade with add ons. I tried doing the following setups mdntioned above but couldnt find the post regarding this section and completely ruined it. I had to revert to 25.2 release of realvr. So no ray construction. I have just completely deleyed saved games, uninstalled ubisoft loader and reinstalled just to clear it from crashing at startup

Brandon(Post Maester)

Not sure about DX9 support, give it a shot and let us know. What game are you thinking of and what are you trying to do with the addon for it?

Brandon(Post Maester)

The Patreon post right before this one :") The Wrinkle Slider. Never delete your saves without backing them up! This should be a very easy install and if it messed up, just delete the Reshade and addon files. Make sure you install the DX12 RenoDX route, do not install the new RenoDX (multipass) option.

Sasshi

It looks like this is i common problem at last for me. HFW the same thing,looks good, performs well,But double vision on the real overlay and HUD. I don't get it. With UEVR it just works, most of the time.I'm getting more and more frustrated.

Sasshi

I just now tried CP with the Dream Air. Old game version, Old LR framework and it runs flawless,hm

Brandon(Post Maester)

Can you put a copy of your RealVR64.log file on pastebin.com and post a link here please?

Stephen Gallagher

I just ran Rebirth with Sboys3 DA SLAM with everything updated and I had no issues. Sorry I don't have a solution, just trying to help rule things out. Maybe delete any shader cache files stored in AMD/NVIDIA, fresh re-install, don't modify anything and start a new save game?

Brandon(Post Maester)

Thanks Stephen, that does help. It must come down to some setting/s somewhere or a difference in setup somehow.

Sasshi

I deleted already the shader cache with no result. I'm about to download a older version for Rebirth now,just to test it. But because the newest version works for Stephen,it must be something else.

Stephen Gallagher

For FFRemake, try clearing every file including removing saves (back them up), then shutting steam cloud and OneDrive sync off. Delete everything file associated with the game so it’s truly fresh. Sometimes saves carry settings. https://pastebin.com/WhPhmHue For Sony games, I had to clear them all because one game would affect the others games settings. Brandon thinks im crazy, but I think it was related to dlss swapper causing conflicts with the game visual settings (that would get resynched via cloud when I attempted a fresh install), specifically HZD, HFW, DS2, and maybe a few more. I deleted every Sony game, saves and other files that may have been shared between Sony games, stopped the save & OneDrive sync, cleared the shaders, then reinstalled them one at a time, testing as I went; they worked again. It was totally almost nuclear 😂. Not for the faint of heart, just be sure to keep the save files backed up so they’re not lost. Also, these issues I had were not Dream Air specific. I think I was using a VIVE headset, but the DA was affected as well. Not entirely sure this is relevant to your case, but I thought I would share just in case.

Brandon(Post Maester)

Make sure to back up saves if you are deleting or changing them!

Sasshi

Thanks. But it gets worse. I fresh installed FF Rebirth,deleted everything Stephen wrote in the pastebin and still double vision. And it's not only sony games, also in Dead space the same,HUD and Real Overlay double vision. In UEVR and also Mutar mod there are no problems with that. I also tried Rebirth with my old HP Reverb and with that it works without problems

Stephen Gallagher

I think I may have figured it out. I reproduced double vision in the HUD by going into the SBoys3 driver and under Dream Air - make sure Parallel Projection is checked on. Having it on made my double vision disappear. Sorry for the long-winded post above if this is all it was.

Sasshi

Where is this option? never saw it

Stephen Gallagher

In Pimax Evo, click the developer mode tab and launch the Sboys3 Driver. When it opens, click on the Dream Air tab at the top, scroll down until you see the parallel projection toggle. Click it on.

Sasshi

Wow. This is it :) Thank you very much for making the effort to find a solution. I was scared that i could never play a game with the Real framework again. Again Thank you :)

Sasshi

Also,Thank you Brandon,for always stepping in and try to help. Much appreciated.

Joe Joe

What previous post about getting reshade installed? the last post was about getting DLSS5 swapped and I want reshade but not dlss5. Can someone point to a guide on how to get reshade installed please

Brandon(Post Maester)

It also installs Reshade with addons, which is how DLSS 5 ends up working. It works through the RenoDX addon that Reshade uses. Since Reshade is installed, you can also use it as regular old Reshade with shaders. It just has the added bonus of addons if you want to use them. If you follow the post and hit the home button, you will see the normal Reshade UI pop up with whatever shaders pack you installed and addons. We don't know what will actually load from the current Reshade shaders but you can now at least try them to see what loads and what doesn't.

Void3008

Would be a lot better to include a installer that downloads and sets it up for the vr mod , or a drag and drop package with everything needed

realvr

We'll see about that when DLSS 5 is available officially for our beloved games. I'm not going to make an installer for community-driven experiments that change and break every day. Even if Brandon was able to make it somewhat smooth, it's still a hack over a hack and NVIDIA might even object to have its leaked library packaged in an installer available on a Patreon page.

bpatchesnet

I want to purchase a Bigscreen Beyond 2 mostly for playing games with Lukes framework and watching movies, because the Steam Frame is not much better than my Quest 3. Has anyone experiences with Bigscreen Beyond 2 and Lukes framework? Does it work? Is it good, better visuals than Quest 3 with the micro OLED display and higher res?

Tomo

so I came to the conclusion that steam vr is so shit or I am too stupid to make it work with Dream Air most likely both , I cant deal. Deinstalled. So far all runs well with AUTO VR Runtime Oculus Rift emulation - one question though - in Dead Space I cant restrict FOV - left optimization box I think it was vertical is greyed out, right box is ticked (horizontal optimisation) but restricting it via the 2 sliders - both options - greyed out - why? you know?

Stephen Gallagher

Maybe your missing something in SteamVR settings. Try clicking the 3 hamburger in the upper left. Then click settings -> start up/shut down. Click on "manage add ons." Then shut everything off but "Pimax" for native pimax drivers, or "customheadsetOpenVR" for Sboys3 drivers. Also, I only tried the FOV sliders in the REALframework, those did work for me (in 007). Never tried messing around with the FOV sliders in the pimax software, I don't think those worked when I did with RealVR.

Brandon(Post Maester)

Mmmm, I don't think it is. Make sure you have SteamVR set as your OpenXR runtime and you are using OpenXR in REAL. Do you mean the FOV limit sliders or the optimization sliders? If an Opti slider is greyed out, that means it is already optimal :)

Tomo

thats exactly what I dont want to do, its too messy nothing works out of the box . I am back on Pimax Play, Pimx XR - works good. nothing with steam vr. but the FOV limit sliders are greyed out yes on the Real menu. OHHH - its its greyed out its optimu? but was that not an manual option on all games to limit FOV ? I did test it on quest 3 and 007 and the clarity difference was massive after I did that.

Brandon(Post Maester)

Yeah, I wouldn't be surprised if DLSS 5 swapper got swatted by Nvidia for distributing their file in an installer. This is enthusiast territory to the max. So, tinkering should be expected. Bet you didn't know Nvidia had a swat team did ya!? Super Whiney Aggressive Techies. You don't want nonna that!

Brandon(Post Maester)

Mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm.......... I don't actually know for sure about oculus runtime and Pimax. I'll have to try it tomorrow. They should work with OpenXR though. The actual FOV limiting sliders. And Oculus, I just don't know about the actual combo of Oculus and Pimax. Bruv, go on Flat2VR discord and talk to someone with the Dream Air and Sboys setup. That is where people have had the best results. Or hit up the Pimax Discord, maybe better. I have actually talked to Sboys3 on there before. Here is a vid from Pimax. https://www.youtube.com/watch?v=cyDorJYsYgA Take a deep breath, spin in your chair three times and then wiggle your toes as aggressively as you can for 20 seconds. You will feel better! That last step is the most important, don't skip it!

Tomo

I am ON and PLAY kind a guy - no time to studiy that shit haha to get tiny better pixel desnit in left corner of my eye. just started to dive in but for now these waters are too deep for me pimax play with handful of settings is just the right amount for me

Stephen Gallagher

Yeah, those sliders don't work in Pimax native drivers, just tested in DeadSpace. I would really recommend getting Pimax Evo and Sboys3. So much less nauseating because of the distortion profile. Start by downloading that build. In Pimax Evo, Enable Pimax Open Port in Developer mode and import the Sboy3 1.3 drivers. Launch the driver and set your IPD. Then scroll down and enable "Parallel Projection." In Pimax Evo set the runtime to SteamVR. Pimax Evo should see the headset and controller. Launch Steam VR. In SteamVR desktop settings. Try clicking the 3 hamburger in the upper left. Then click settings -> start up/shut down. Click on "manage add ons." Then shut everything off but "customheadsetOpenVR" for Sboys3 drivers. Steam VR may have to be reset for this to enable but it should now see the headset. You may get a pop up that says "Set SteamVR as your OpenXR runtime." Enable that. Now when you start SteamVR it should see the headset. Make sure your .ini file still has APIrendermode=2. It should work. I believe in you Mr. Tomo!

Tomo

OR Luke enables the sliders for Pimax native drivers :)

Stephen Gallagher

I'm sure you could bother him enough to make it happen🤣. Do me a favor and try the Spider Man games and let me know if they launch for you. If they don't, I'm sending you on a mission to advocate for that as much as possible 😁

Tomo

I will. just got the toy 2 days ago so exploring. I went down the sboys rabitt hole but it just too much fickering around with steam vr , controlers, re-center, then tried callisto , menu was not visible , then tried Dead Space it was horrible quality althogh slider was on 40 and tons of other small issues which really put me off going down that route. at least now I start, connect and press play - thats how it should be. maybe luke will add the slider option for pimax - that is if he reads pass more than 2 comments lol

Stephen Gallagher

That's fair. Super cool visuals. No rush on the Sboys stuff for sure. Those visual anomalies shouldn't be there once you figure things out; it works pretty clean. Biggest complaint in the recentering. It can never remember the player height. In fact, if player height or location is off maybe that's why the menu wasn't present. Also, its pretty easy to switch between them, just shut developer mode off and pick pimax as the runtime.

Tomo

Yeah i doctor bit more but for now i am enjoying the simplicity of pimax xr - works basically ilke quest 3 - plug in and enjoy. Thats how it should be!

Tomo

Can you ask Luke to enable fov sliders for pimax xr runtime?

Brandon(Post Maester)

If everything was plug and play, life would be so boring! 😁 I still haven't checked if they actually work or not. I'll try to remember to bring it up after I try.

Tomo

Plug & play bro ! Thats the aim of the game 😁

Domingo A

Hi Luke and Brandon, thank you for this DLSS5, it gives you eye candy. My mind is blown away. I'm playing Hogwarts Legacy, I had some trouble at first with the game crashing at start up. I had to find out why, it took me some days to work on it so I found out that inside the Reshade folder of the game. there is a shader folder that holds the FX Files that work with The DLSS5 program. Here is the name of the FX file that making the game crash. ( ReShade.fxh, ) when I delete only this file, the game turns on. But you need these file to help run the other files that hooks on to Reshade and Real Framework Reshade, the FX files that's not being place in the Addons tab are all the Lumenite FX Files Addons, is keep breaking when I add the SomewhatCheekyFoveatedDLSS.addon64 . I have to remove the Reshade.fxh file to play the game with SomewhatCheekyFoveatedDLSS.addon64. Can this be fix's .? keep up the good work that both of you are doing thank you. I hope this helps other gammers

Brandon(Post Maester)

DLSS 5 swapper should only install dxgid.ll, the dlss nr file, Native DLSS (RenoDX) addon and the lab overlay addon. Make sure you are not letting swapper install the feeder or Reno multipass pathway. It should just say RenoDX with nothing else next to it. You may need to specifically select DX12 in the rendering API box if it doesn't give you that option. The version of DLSS 5 swapper that Luke mentions in the post only has two paths it will install, feeder or RenoDX. Swapper could add in any number of things, so I'd actually just recommend using the exact version Luke mentions for now. In reality, you just want the Reshade file that allows addons, the DLSS NR file and then the cheeky addon. The overlay addon doesn't conflict, but any other addon that calls NGX like RenoDX will.

Tomo

okay we have progress. I am running now the Sboys driver and all seem working much better than yday!

Tomo

you know in 007 , the hints like crouch behind objects etc I see them double - any idea how to fix ?

Brandon(Post Maester)

Be honest, it was the aggressive toe wiggles, wasn't it 😂 Mmmmm, Not sure about the HUD doubling, but that can happen in OpenXR and Pimax headsets....... It doesn't happen in my Aero which uses OpenXR but that is not conclusive for Pimax.

Tomo

that and Paralell projections - thats my favorite word so far this week.

daevid

LOL, not best with tutorial how to install the DLSS5 with RealVR :D Having RealVR installed. Having downloaded your cheeky addon. Do i need inject renoDX through DLSS5 swapper? Then rename the DX file with yours? Thats it, or what? :D

Brandon(Post Maester)

Yes, the easiest way is to download the specific release version that Luke notes in his post and use that. It only has 2 options in that version. Feeder and RednoDX. Install the Native DLSS (RenoDX) path. You may need to select DX12 in the render API box to get it to show for some games, if it only gives you Feeder to install. If you use a newer version of 5 swapper it may have other install options like RenoDX (multipass), you don't want that or anything else it might offer. Ultimately, you need the dxgi Reshade file that gives you addon support that you will rename and the dlss nr file it installs. That is all you actually need to run addons like the cheeky addon.

Tomo

Was there a fix for the subtitles being rendered way to low out of field of view almost? 007

Brandon(Post Maester)

I think you change the size in the game settings. Not sure if anyone made a mod for it yet. You could try this mod that add another language below yours, that might push yours up enough. Plus, you can learn a language at the same time! Well, not actually, because you won't see the second language. https://www.nexusmods.com/007firstlight/mods/209

Domingo A

Thank you, Brandon, for helping me. I did download the wrong DLSS5 Swapper. I have the right one know, version v2.2.1 Everything works Greate.

Djules

If I may, OFXR has matured and runs now much better than ever. 0.1 was not working properly for Pimax and SteamVR users in general. People who tried before and anyone who has not should give it a go with the latest version!

Djules

It's also compatible with Cheeky dynamic foveated rendering (latest official early build version)

Djules

For example, if you manage to get to around 45-50 stable FPS, you can expect OFXR to help you reach 90 FPS. So the rule is: target a bit over half your headset fps without OFXR, then enable OFXR.

Djules

Some people say they prefer AerV2 1/2 with it, I personally prefer AerV2. For example, I'm running CP at around 30-34 ppd on my Pimax crystal super oled at 90 FPS. Smooth as butter.

Andres Medina

I just want to use OXFR with lukes mod. im trying to use it with horizon forbidden west using the free mod but i cant get it to work. i modified the .ini file and added the expert mod so i get AER v2, i also have OXFR running and confirmed to work with UEVR. do i need paid version of lukes mod for it to work? I cant figure out what im doing wrong.

Brandon(Post Maester)

I ran it with Spidey 2 and REAL VR like a month ago. I just set it up, armed it and launched Spidey 2. It was pretty straight forward. Don't know if things have changed since then in any major way.