Home Creators Posts Import Register Favorites Logout

Content

[MEGA] https://mega.nz/file/RtdV2S6K#ZLp7Kix2rGBxPaSgDPvCOBgJflWZa-z1GGy_wdWYP_URelease Notes

Added footstep sound effects for most of Serpen's locomotion animations.

Improved debug visualization for the Footstep Component in the 3D scene.

Updated all of Serpen's locomotion animations using the latest assets from Epic’s Game Animation Sample.

Removed test objects previously used in the Desert level.

Added a new small passage leading to a coal mine in the Sewerage level. The passage is still a work in progress and will be significantly extended in the final version.

Fireflies particle effects are now visible in more areas across the environment.

Removed all outdated fly particle effects from the Sewerage level.

Imported coal rock meshes, textures, and materials into the project.

Implemented GetRemainingPathCost function for more accurate estimations of the effort required by characters to reach their current targets.

Fixes

[FIX] Resolved an issue where Motion Matching failed to trigger turning animations while the character was idle.

[FIX] Idle start animations now complete properly before transitioning into Idle loop animations for all characters.

[FIX] Jump sound effects were incorrectly playing during Lizardman's Fall.Start animations — these have now been removed.

[FIX] Addressed a bug where the scrolling camera behaved incorrectly when the camera trigger zone was rotated by 45 degrees.

[FIX] Rotating a Fireflies actor in the scene now also correctly rotates its debug bounding box.

[FIX] Large tunnel meshes have been optimized to be Lumen-friendly, improving lighting quality.

Files

[Herald] Behind the Scenes 3/18/2025

Comments

No comments found for this post.