[Herald] Full Build 9/25/2023 (Patreon)
Content
Hello everyone!This is a brief build that introduces the first part of the previously discussed idea.[Full Build] https://mega.nz/file/0h00FTyK#APILCoHSCgqx8iKapQVDdnPR3fB7PcDSHUpaIyHj-iU[Test Build] https://mega.nz/file/Nhch0CaJ#nJF9LGLh_PIoeCddEKvGWXSrm3x7QIOHRgXNwexJZ-s
[Quick preview video] https://twitter.com/ProjectHerald/status/1706377970187710523Release notes:
Jasmine now responds to hit events from other characters. This logic will later apply to Lizardman as well.
Lizardman's hand attack now includes logic to generate hit events.
If a character is lying down and switches to movement, they can now play a transition animation if provided.
The Gameplay Ability System now has better control over the Movement Modes of the characters. Previously, the code was somewhat chaotic, and changes to the character's movement modes had to be made separately. Now, it is centralized.
Ragdoll Mode has been implemented for Jasmine. In ragdoll mode, body parts will react correctly when she is lying on the ground or when her body is in the water.
[Fix] Characters will no longer be highlighted when they are standing or swimming behind the water surface.