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Sprint indicator, changing focus

Sprint indicator

One of the feedback points we got during our playtest was how it was very unpredictable when the player would actually start sprinting. Usually this was after a few seconds of running, but there was no indication, so it would always be surprising when you suddenly started going 2x as fast. We now added an extra UI element underneath the player so you can always see how close you are to sprinting.

What’s next
We’ve been slacking a bit on doing our core strengths (programming) a lot recently, so even though it isn’t the best way “YouTube Dev” wise, we will be moving our focus from a mix of art and code, to one of purely code, features and UX for the next few weeks. There are a few reasons for this.

  1. We are simply (much) better at code than art, and (Fiverr) art just      takes a lot of time
  2. Thomas is currently carrying a lot of the load for the big systems      on his back, which isn’t sustainable
  3. By implementing purely the mechanics first, we can get to a “feature      complete” system faster, allowing us to do more testing of actual      mechanics

What this means for now is a bit of a change in our issue/milestone assignment, I will reach out directly to you with what this will mean in terms of work to do.

" Play to your strengths. If you aren’t great at something, do more of what you’re great at” - Jason Fried

Marnix Wyns

Producer & Creative Director @ BiteMe Games

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