🎥VAM: ANIMATION EARLIER TESTS (Patreon)
Content
CAMERAS & VAM
After I made the cameras that I showcased in the previous post, I was curious about the performance in VAM. Specifically for the wall where there were 9 cameras - which is a lot performance wise. The second part of the video captures one of the tests. The cameras were built in a way to try improve performance by controlling the framerates and I was curious if that works ok in VAM or if framerate would tank. Overall the performance was decent, a lot better than I thought it would be.
ANIMATION SYSTEM
I have a custom animation system I built for VAM a while ago. I didn't get to use it much, it was meant as a core thing for Alive AI but things didn't work out there. You guys got to see it a bit in action in AeternumArena, there the fighters were animated using this system. One big problem it had was that fingers were not animated. You can see it in the second part of this video too. Seeing it happen when testing this cam stuff, hands looking bad when dancing, I checked the issue again, trying to fix fingers too - mostly for the puzzle of it.
I did manage to make fingers work too eventually. The first part of the video showcases some of these tests. I didn't get to test it much after that, I moved on to Aeternum Studio and other stuff. I'll try to revisit this and put it to use if all works well.
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