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Blender Track to Assetto Corsa [No ksEditor] [FTE 0.7.0 Workflow Tutorial]

Get the Blender Addon & FTE App here: https://www.patreon.com/FluffysAltTabGarage/posts/download-fluffys-167193891/ Support me on Patreon: https://www.patreon.com/15034479/join ----------------------------- Learn how to make your first track: https://youtu.be/MmuTi1GxQts https://youtu.be/OObPsrtq04E - from LIDAR ----------------------------- Grab the ultimate asset pack for track making from my friend Tomas below! Get Tomas’s Track Tools: https://superhivemarket.com/products/track-tools?ref=728 ----------------------------- Timestamps: 00:00 - Introduction & Overview 00:46 - 1. Setup Panel (Working Directory & Track Info) 01:30 - 2. Race Objects (Pit Boxes & Spawn Points) 02:27 - 2. Race Objects (Start / Finish Time Gates) 03:07 - 3. Surfaces Panel (Road, Grass, Curbs & Physics) 04:21 - 4. Objects (Tree Scattering & Chunks Setup) 05:12 - 4. Objects (Invisible Wall / Track Colliders) 06:11 - 4. Objects (Dynamic Physics Objects) 06:28 - 5. CSP Lights Setup & Configuration 08:32 - 6. Export (Auto Setup Materials & AC Shaders) 09:40 - 6. Export (Water Plane Color Setup) 10:20 - 6. Export (Scanning for Issues & Auto-Fix) 10:50 - Smart Export vs. Direct Export 11:33 - Excluding Objects from Export 12:37 - Exporting Single KN5 File 13:24 - In-Game Test (Collisions, Props & Night Lights) 14:21 - Modular Export Workflow (Splitting into Multiple KN5s) 15:41 - Modular Export: Track & Terrain KN5 16:16 - Modular Export: Trees KN5 16:34 - Modular Export: Props & Objects KN5 17:16 - 7. Layouts Panel (Scanning KN5s & Generating models.ini) 18:36 - 8. Track Images Panel (Render Preview & Map Outline) 19:50 - 9. Experimental (Importing Existing Tracks to Blender) 21:05 - Fluffy's Track Editor In-Game App Overview 22:18 - Inspecting & Tweaking Shaders In-Game 22:54 - GrassFX Setup (Surface & Occlusion) 24:07 - RainFX Setup (Auto-Detect Materials & Puddles) 24:47 - Shader Replacement Tool 25:21 - In-Game Light Placement & Aim-at Feature 26:39 - Particles (Fire, Smoke, Sparks) 27:08 - Emissive Materials (Glowing Objects & Hazards) 27:44 - WaterFX Configuration 28:12 - Recording AI Line (fastlane.ai) 29:04 - Activating the AI Spline File 29:17 - Testing AI Driver (Ctrl + C) 29:49 - Track Cameras Setup (TV Cams, Tracking, Dynamic FOV) 32:23 - Testing In-Game TV Cameras Replay 32:51 - Setting Up a Race with AI Opponents 33:38 - Multi-Car AI Race Gameplay & Outro Thank you so much for watching and as always - see you guys on track!