Blender Track to Assetto Corsa [No ksEditor] [FTE 0.7.0 Workflow Tutorial]
Get the Blender Addon & FTE App here: https://www.patreon.com/FluffysAltTabGarage/posts/download-fluffys-167193891/
Support me on Patreon: https://www.patreon.com/15034479/join
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Learn how to make your first track:
https://youtu.be/MmuTi1GxQts
https://youtu.be/OObPsrtq04E - from LIDAR
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Grab the ultimate asset pack for track making from my friend Tomas below!
Get Tomas’s Track Tools: https://superhivemarket.com/products/track-tools?ref=728
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Timestamps:
00:00 - Introduction & Overview
00:46 - 1. Setup Panel (Working Directory & Track Info)
01:30 - 2. Race Objects (Pit Boxes & Spawn Points)
02:27 - 2. Race Objects (Start / Finish Time Gates)
03:07 - 3. Surfaces Panel (Road, Grass, Curbs & Physics)
04:21 - 4. Objects (Tree Scattering & Chunks Setup)
05:12 - 4. Objects (Invisible Wall / Track Colliders)
06:11 - 4. Objects (Dynamic Physics Objects)
06:28 - 5. CSP Lights Setup & Configuration
08:32 - 6. Export (Auto Setup Materials & AC Shaders)
09:40 - 6. Export (Water Plane Color Setup)
10:20 - 6. Export (Scanning for Issues & Auto-Fix)
10:50 - Smart Export vs. Direct Export
11:33 - Excluding Objects from Export
12:37 - Exporting Single KN5 File
13:24 - In-Game Test (Collisions, Props & Night Lights)
14:21 - Modular Export Workflow (Splitting into Multiple KN5s)
15:41 - Modular Export: Track & Terrain KN5
16:16 - Modular Export: Trees KN5
16:34 - Modular Export: Props & Objects KN5
17:16 - 7. Layouts Panel (Scanning KN5s & Generating models.ini)
18:36 - 8. Track Images Panel (Render Preview & Map Outline)
19:50 - 9. Experimental (Importing Existing Tracks to Blender)
21:05 - Fluffy's Track Editor In-Game App Overview
22:18 - Inspecting & Tweaking Shaders In-Game
22:54 - GrassFX Setup (Surface & Occlusion)
24:07 - RainFX Setup (Auto-Detect Materials & Puddles)
24:47 - Shader Replacement Tool
25:21 - In-Game Light Placement & Aim-at Feature
26:39 - Particles (Fire, Smoke, Sparks)
27:08 - Emissive Materials (Glowing Objects & Hazards)
27:44 - WaterFX Configuration
28:12 - Recording AI Line (fastlane.ai)
29:04 - Activating the AI Spline File
29:17 - Testing AI Driver (Ctrl + C)
29:49 - Track Cameras Setup (TV Cams, Tracking, Dynamic FOV)
32:23 - Testing In-Game TV Cameras Replay
32:51 - Setting Up a Race with AI Opponents
33:38 - Multi-Car AI Race Gameplay & Outro
Thank you so much for watching and as always
- see you guys on track!