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Hello, in the past two weeks I have been burned out, but I did manage to revamp Offense's exterior very quickly. I think it took me about 5 days. I'm quite satisfied with it; it feels like I finally achieved an idea that I've had for a while and yet never fully committed to.

Since the very beginning, I've always felt like Offense should be the 'first boss' when looking at the moon catalogue's progression from early-game to late game. I wanted it to be kind of infamous, befitting of the ugly name "Offense." I have more plans for Offense besides just the exterior terrain.

Now it's quite unlike any other moon. The dramatic idea that excited me is that the fire exit is clearly visible and within audible range of the ship, yet is very far in actual walking distance.

I thought outdoor creatures might be a serious problem here now, but so far it's been quite tame when we test it. I don't know if that's just because Offense's exterior stats are kind of tame already, or if it's because the canyon/ravine design shields you from lots of encounters and makes creatures take longer to get around.

By coincidence though, this map does feel perfectly designed for the Old Birds. This adds to a dilemma for me: Old Birds were originally supposed to be a late-game kind of surprise. But since then, they have just been such a fun enemy that I've been tempted to put them elsewhere (like Adamance.) I am brainstorming a new, unique exterior creature to fit Offense, but I haven't gotten very far with that yet.

Games I'm Playing

There is just such a drought of new games out right now (which appeal to me), but I am realizing I have a small backlog which is starting to build up. I don't want to make a habit of leaving games unfinished. So I am going to finally finish games that I never got around to completing, starting with Inscryption and followed by Baby Steps.

I initially wrote Inscryption off because of my hatred for card games. Then after I had gotten really deep into it, I put it on the shelf and then got completely used to putting it off until it had sat there for years and years. I don't know why. It is totally my thing, and it's a crime what I've done to it. It's just that I have so much prejudice toward RPG's and card games for one reason or another, and I am used to keeping them away with a ten-foot pole.

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Comments

Sakuya

Maybe instead of a full power old bird, there could be a broken old bird that serves as the introduction to them and builds up the fully functioning thing on later moons?

Rowan Rivers

New offense is looking very cool, and might become one of my favorites just based on screenshots. Much more foreboding than it had looked previously

Number1Riker

Have you ever thought about making Feiopars lurk around high cliffsides on Desert moons like Mountain Lions? Or making those a creature variant or something

MrUnCoolBirb

I do like the idea of "Boss Moons" and honestly I like the idea of moons that introduces you to new monster that start off as simple "Boss Monster" then as the game progresses, they become the hard monsters or the accustomed to monsters of the game, similar to games like Pikmin or Terraria where the enemies don't change but the first encounters are a challenge and later encounters are just common and easy to maneuver/overcome. I really hope other moons can get this overhaul treatment and maybe we can get new "Boss Moons", because a choose your own progression system with clear moons to go to would be awesome.

MrUnCoolBirb

"Cougars aren't in Lethal Company" gonna be a funny quote

Monstro

I love the new look and it's not what I expected at all, a pleasant surprise. I think it would be cool to see some rock color variations more like a canyon, also maybe some denser fog at the bottom of the pit would look cool and more intimidating and formidable.

gameo7

Oh I'm loving how Offense looks now. Also i LOVE Inscryption but got into it late too. Happy to hear you're playing it!

Tanks Thangs

Since you like the idea of old birds of offense what if you make it so after a certain quota, they start spawning offense? I think it could add to the idea of late game content so that is cool in my book. The only issue I see is that players usually don't go to the old moons tho

brick battla

rest in peace my boy Grugga, 2026-2026. Jokes aside, im really happy offense will be getting redone. Offense was always an iffy moon for me and my crew due to the fact it didnt really distance itself from assurance that much, which was kind of sad because I liked the idea of desert/sandy moons. I look forward to seeing what gets changed, good luck and thanks zeekers! stick with us, you got this.

MASTRBAITR

Bro offense looks magnificent🥹. And also how dare you lay off on inscription! I'll have you know that that game is goated just like many other card games... like uno.

MASTRBAITR

Sadly I think he passed to a better place now😔

MASTRBAITR

I think that a coyote would fit offense pretty well honestly.

Bottle

Baby steps is suuuper good. Have you heard of Casualties: Unknown yet? Ive been having aot of fun with it

TransCat

Nooooooooooooooo Grugga D: D: D:

Zeekar

GRUGGAAAAAA COME BACK TO USSS 😭😭

sladoledenavafla

this offense thing is so exciting (dont kill grugga)

Capt2000_price .

Inscryption was fun I beat it and haven’t don’t a second play through or tried to play that other mode that you unlock

Twig

cant wait to drive the cruiser there anyway along the cliffs like those truck driving games on roblox

jim royale

INSCRYPTION YOUR PLAYING INSCRYPTION YES DUDE FUCKING YES. also new offense looks fuckin off the wall this is a good day for jimmy ill say!

jim royale

i just read a single line of text are you fucking with me.

jim royale

NEVERMIND MIND DUDE FUCK YEAH FUCK YEAH

Rhydach Hughes

I think it would be sick if there was some sort of desert bird enemy that actually flew high up in the sky only on offence and maybe another desert map that would scout the ground for prey (such as employees) and would swoop down to attack if it saw you MOVE. Almost like an outdoor nutcracker because it only sees movement.

foke doke

Did you play reanimal yet? If so, thoughts?

boxvynn

please make sure to put a ladder outside of a fence again, it is a vital part of offense lore and whimsy and it can not be offense without it

MASTRBAITR

You could make another pack like entity, like the baboon hawks. Where instead of them scouting for scrap to steal from the player, they'll look for food, and in this case it's you. I'm guessing it's going to be hard for entities to aply pressure, so I think what would make these pack like entities a real threat would be that they would be able to comunicate with each other. They would be like a combination between hyenas and coyotes. At the start of the day every pack member would be assigned a role; pack leader, the right hand, the under dog...ext. And they would have howls that would mean many things like one would mean for them to split up, one would mean to regroup and one would be that they found a player to hunt. And they won't be subtle about it eithere. Once they find a player they'll follow them around and wait for the perfect moment to bite. After some time of hunting the player, they'll restrategize taking the player down or they'll temporarely give up the hunt either because they're incapable of killing the player or because they've grown tired and they'll retreat back to camp and try again some other time. They will hunt other animals too, if they can't find easier pray to kill they'll go after giant's and dog's out of desperation but only if there's no other pray to hunt. They won't one shot the player, and they won't attack exesively like the feiopar. If you're being hunted by them, as long as your not turning your back to them, making alot of noise, making your self look big and have a weapon to scare them with your good, they won't bite you. But if there's more of them, then you'll have to prioritize each one of them, and that will be hard because if you're scaring one of the othere might bite when your not looking. They're bite won't do much damage that's why they work best in groups, but sometimes when they bite they won't let go and they'll try and pull you towards them, and if multiple of them are pulling the player from each side they'll be capable of ripping you apart. And as a cherry on top they won't be able to climb walls that are too steep but will be able to climb walls that aren't steep, they'll have this ability to help them get to high ground so that they could scout out player's from a distance and alert the other's. But maybe one out of the pack will have this ability. Also alot of people wanted a creature that can help the player, but the only problem is that every creature in the game is made so it can kill you, whether it be intetional or not. So I thought it would be really helpful for the player if sometimes there's in fighting in the pack. A pack member didn't alert the pack of a player being sighted the pack will repremand him, a pack member starts eating behind the back of the whole pack, the pack will start fighting. I think that would be really funny. There that's my idea for a creature for offense.

Nathan Bohlig

I like where your head is at, but isn't this extremely similar to how Feiopar work?

MASTRBAITR

No because feiopars hide from the player and stop in their tracks when looked at, while the coyotes will still lunge and take a bite out of you, even if you are looking at them. You counter the feiopars by keeping your distance and looking at them. While the coyotes are cowardly usualy go after weaker prey and the way you counter the coyotes is diferent. Making alot of noise will scare them, they won't go away but they will back off, taking a few steps back. If your yelling in general they will be intimidated but you'll have to look in their general direction in order for them to know who you're yelling at. The only way to survive the coyotes is intimidation. Holding big items will make you look bigger, swinging a shovel or a knife will also make you look more threatening. If there's one coyote you have nothing to worry about, if there's five, intimidating every single one will hard. So while you're swinging with your shovel and yelling at the top of you're lungs you will scare off the one infront of you, but if ur not quick enough the one behind you will bite once then back off quickly. And the second multiple of them bite and don't let go, you will be torn apart, unless you hit them. Keep intimidating them for some time and eventualy they'll realize hunting you is pointless, and they'll go away and hunt something else. Or if you're on top of that pipe on offense they won't be able to climb the pipe since it's too steep and they'll back off. So to survive the coyotes you have to intimidate them until they lose interest or by being unreachable or by just running away, they're not that fast but with alot of items and back tracking running into them won't be optional.

Ambush

Idk,… thats still spoiles the suprise which he wants to avoid

Ambush

Not a bad idea but i think with the new Offence he want with a construction wasteland so there needs to be something with fits this wasteland of fallen pipes and stuff

Sakuya

Yeah which is harsh, but if it’s destroyed you could prob change the design enough where the real deal is a surprise… But it’s still a hard sell. Old Birds are these seemingly unstoppable force, so a broken down one could present a mystery/surprise in its own right if he decided to go down that path. Yet there are ups and downs too, and it’d necessitate something bigger than an old bird in terms of power too? It’s a hard situation to be in, but I do hope Zeekers can figure it out!

Zeekar

I feel like there gotta be some special mods that can be applied to the earlier moons the later into a run you get, or something like that. So there's a reason to go back to them

Jacob Ostler

When I first played this game I encountered a sleeping old bird on offense and was so confused. Then at the end of the day it was moving and my friend and I were terrified! What are the spawn chances for old birds on offense? Did it used to be higher?

TnSanix

Zeek, have you ever thought about doing a Q&A ? Maybe tell us about your vision for the game? How you see its future, how you prepare updates, and what inspires you?

MASTRBAITR

There's a video by Company jig where they ask Zeekerss personaly about some questions regarding his games that give alot of insight into his games and what Zeekerss thinks of them, so you can check that video out. We might even get another one in the near future.

William Pergola

What about a mini robot that patrols the area? It gives players the opportunity to get used to dodging, evading, or being stealthy around robots ~ which preps them for old birds later in game. Kind of like the toy robot lol that would be so cute but also evil af

Inarsy

I'm a big fan of these posts

YourLocalMedic

Are there any intentions to make certain utility items more viable? I find things like the zap gun (or even the jetpack tbh) are too expensive compared to things like stun grenades or the cruiser to justify using

C M 3 6 9

will there be a new interior sometime soon ?

Tessimal

I really hope you keep working on grugga, there's so many times when I've been spectating a player while dead and can't see anything and missed the action. what you had already is 36 times better than the old system, if you're worried it's not perfect you should add a toggle between the manual control and grugga, I really want to have it as an option!!