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Our work schedule has been PACKED but that only means that we have a lot to show today! We’ll be starting with some new stuff that’s coming to Crystal Road and then hop over to Project Cappuccino 2.

Quest System Improvements Continue

Some refactoring and adjustments had to be made to the NPC spawning system. We needed to account for situations where an NPC has to disappear halfway through a quest or spawn under more specific situations.

NPCs now show a small exclamation mark when they have a new quest available. We may add different markers for different types of quests later on when they’re implemented. (Romance, Side Quest, etc.)

New Kaneko NSFW Scene and improvements to Crystal Road’s NSFW system.

There’s a new NSFW scene coming to Crystal Road, and with it, the possible return of Free Play mode. (Please ignore the ghost of Aya's past since we're working on the player customization aspect for this scene.)

Playing around with the quick and dirty scenes in Cappuccino 2 made us want to streamline the NSFW scenes in Crystal Road. All of the buttons on the sides are optional actions, so if something doesn't float your boat, you can simply not use it.

This one in particular will feature changing camera angles that pan up and down the character's body.

We’re experimenting with bringing back toys and letting players have a little more control over what happens in the lewd parts of the game.

Not everything will be available from the start in story mode and they’ll be something that you either obtain through buying a toy from an NPC, or by increasing your relationship with someone. There’s still some tweaking to do but this should hopefully spice the game up a bit!

Now onto Succubus Throne.

Succubus Throne Labrys Intro + Shop

We’ve introduced the new main cast of characters, however, there is one more that we haven’t shown yet!

Introducing Labrys the Miniataur! Our first monster girl!

Labrys is technically Lucretia’s counterpart in that she’ll be running a shop where the player can purchase new training methods for the succubi. These training methods will be vital to making sure that the succubus you select becomes the next queen.

Succubus STATS

In order to differentiate succubi and spice up the gameplay, we’re bringing 3 stats to the mix. The characters in Project Cappuccino kind of had this in the backend of the scripts, but this time it plays a larger role and is front and center. Here are Yani's stats for example.

Charm: Affects how appealing a succubus is. This will have an impact on dialogue-based scenes such as dinner dates. Higher charm will unlock more dialogue options, or cause them to easily influence others through conversation.

Endurance: How much stamina a succubus has. Succubi with high endurance will be able to go at it for much longer than those with a weak will.

Lust: This determines how sexually deviant a succubus is. In the blow job scene from the last progress log, the speed at which the orgasm bar fills up is affected in part by this stat.

Of course, we will ultimately end up tweaking and fine-tuning just what these stats do depending on the scenes.

Succubus Throne Reward/Punish Scenes

Depending on how a succubus performs during scenes, players will have the choice of rewarding or punishing their behaviors. This will be one of the primary methods of altering a succubi’s stats, though players will need to be careful to not spoil them too much or punish them excessively.

The first training scene will involve spanking! Development is still early on this particular scene so we expect to talk about it again in a little bit when there’s more progress.

We’re bringing fancy camera angles and the toy mechanic back to this game as well. Camera options were something we really wanted to do in Cappuccino 1 but weren’t able to due to lack of technical skill and an older engine version. (Please excuse the prototype UI, we’ll likely replace it later on with an actual toy box like the one in PC1.)

A succubus such as Mana may consider this kind of punishment a reward, so players will need to think carefully about a character’s personality before dishing out a lesson. (Dev Tip: Mana hates mushy romance stuff...)

That’s all we have to talk about for now! We’re aiming to have a Crystal Road build released on the 15th but may end up pushing it to next month if we don’t make enough progress on the new Kaneko scene.

-Vanis & Doku

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Comments

Jack Newbill

Neat! Kaneko is so sweet and lovely, I look forward to having more fun with her.

Stoffel

Holy crap! You guys sure don't waste any time! This looks awesome!